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* Add sway language * Heuristics for .sw * Add XML regex and sample * Add space after abi in regex * Update samples * XML heuristic test * Update regex
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Original file line number | Diff line number | Diff line change |
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script; | ||
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struct Foo { | ||
f1: u32, | ||
f2: b256, | ||
} | ||
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fn main() { | ||
// Array of integers with type ascription | ||
let array_of_integers: [u8; 5] = [1, 2, 3, 4, 5]; | ||
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// Array of strings | ||
let array_of_strings = ["Bob", "Jan", "Ron"]; | ||
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// Array of structs | ||
let array_of_structs: [Foo; 2] = [ | ||
Foo { | ||
f1: 11, | ||
f2: 0x1111111111111111111111111111111111111111111111111111111111111111, | ||
}, | ||
Foo { | ||
f1: 22, | ||
f2: 0x2222222222222222222222222222222222222222222222222222222222222222, | ||
}, | ||
]; | ||
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// Accessing an element of an array | ||
let mut array_of_bools: [bool; 2] = [true, false]; | ||
assert(array_of_bools[0]); | ||
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// Mutating the element of an array | ||
array_of_bools[1] = true; | ||
assert(array_of_bools[1]); | ||
} |
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script; | ||
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dep my_double; | ||
dep my_point; | ||
dep my_triple; | ||
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use my_point::MyPoint; | ||
use my_triple::MyTriple; | ||
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trait Setter<T> { | ||
fn set(self, new_value: T) -> Self; | ||
} | ||
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struct FooBarData<T> { | ||
value: T | ||
} | ||
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impl<T> Setter<T> for FooBarData<T> { | ||
fn set(self, new_value: T) -> Self { | ||
FooBarData { | ||
value: new_value, | ||
} | ||
} | ||
} | ||
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trait Returner<T> { | ||
fn return_it(self, the_value: T) -> T; | ||
} | ||
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impl<T, F> Returner<T> for FooBarData<F> { | ||
fn return_it(self, the_value: T) -> T { | ||
the_value | ||
} | ||
} | ||
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trait MyAdd<T> { | ||
fn my_add(self, a: T, b: T) -> T; | ||
} | ||
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// impl<T> MyAdd<u8> for FooBarData<T> { | ||
// fn my_add(self, a: u8, b: u8) -> u8 { | ||
// a + b | ||
// } | ||
// } | ||
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impl<T> MyAdd<u64> for FooBarData<T> { | ||
fn my_add(self, a: u64, b: u64) -> u64 { | ||
a + b | ||
} | ||
} | ||
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trait MySub<T> { | ||
fn my_sub(a: T, b: T) -> T; | ||
} | ||
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// impl<T> MySub<u8> for FooBarData<T> { | ||
// fn my_sub(a: u8, b: u8) -> u8 { | ||
// if a >= b { | ||
// a - b | ||
// } else { | ||
// b - a | ||
// } | ||
// } | ||
// } | ||
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impl<T> MySub<u64> for FooBarData<T> { | ||
fn my_sub(a: u64, b: u64) -> u64 { | ||
if a >= b { | ||
a - b | ||
} else { | ||
b - a | ||
} | ||
} | ||
} | ||
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struct OtherData<T> { | ||
a: T, | ||
b: T, | ||
} | ||
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// impl<T> MyAdd<u8> for OtherData<T> { | ||
// fn my_add(self, a: u8, b: u8) -> u8 { | ||
// a + b | ||
// } | ||
// } | ||
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impl<T> MyAdd<u64> for OtherData<T> { | ||
fn my_add(self, a: u64, b: u64) -> u64 { | ||
a + b | ||
} | ||
} | ||
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// impl<T> MySub<u8> for OtherData<T> { | ||
// fn my_sub(a: u8, b: u8) -> u8 { | ||
// if a >= b { | ||
// a - b | ||
// } else { | ||
// b - a | ||
// } | ||
// } | ||
// } | ||
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impl<T> MySub<u64> for OtherData<T> { | ||
fn my_sub(a: u64, b: u64) -> u64 { | ||
if a >= b { | ||
a - b | ||
} else { | ||
b - a | ||
} | ||
} | ||
} | ||
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impl MyTriple<u64> for MyPoint<u64> { | ||
fn my_triple(self, value: u64) -> u64 { | ||
(self.x*3) + (self.y*3) + (value*3) | ||
} | ||
} | ||
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struct MyU64 { | ||
inner: u64 | ||
} | ||
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impl MyTriple<u64> for MyU64 { | ||
fn my_triple(self, value: u64) -> u64 { | ||
(self.inner*3) + (value*3) | ||
} | ||
} | ||
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pub struct A { | ||
a: u64, | ||
} | ||
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pub struct B { | ||
b: u64, | ||
} | ||
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pub struct C { | ||
c: u64, | ||
} | ||
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pub trait Convert<T> { | ||
fn convert(t: T) -> Self; | ||
} | ||
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impl Convert<B> for A { | ||
fn convert(t: B) -> Self { | ||
A { | ||
a: t.b | ||
} | ||
} | ||
} | ||
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impl Convert<C> for A { | ||
fn convert(t: C) -> Self { | ||
A { | ||
a: t.c | ||
} | ||
} | ||
} | ||
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fn main() -> u64 { | ||
let a = FooBarData { | ||
value: 1u8 | ||
}; | ||
let b = a.set(42); | ||
let c = b.value; | ||
let d = b.return_it(true); | ||
let e = b.return_it(9u64); | ||
let f = FooBarData { | ||
value: 1u64 | ||
}; | ||
let g = f.my_add(a.my_add(1u8, 2u8), a.my_add(3u8, 4u8)); | ||
let h = FooBarData::<u64>::my_sub( | ||
FooBarData::<u8>::my_sub(100, 10), | ||
FooBarData::<u8>::my_sub(50, 10), | ||
); | ||
let i = OtherData { | ||
a: true, | ||
b: false, | ||
}; | ||
let j = OtherData { | ||
a: 10u32, | ||
b: 11u32, | ||
}; | ||
let k = j.my_add(i.my_add(1u8, 2u8), i.my_add(3u8, 4u8)); | ||
let l = FooBarData::<u16>::my_sub( | ||
FooBarData::<u32>::my_sub(100, 10), | ||
FooBarData::<u32>::my_sub(50, 10), | ||
); | ||
let m = MyPoint { | ||
x: 10u64, | ||
y: 10u64, | ||
}; | ||
let n = m.my_double(100); | ||
let o = m.my_triple(100); | ||
let p = MyU64 { | ||
inner: 30u64 | ||
}; | ||
let q = p.my_triple(1); | ||
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let r_b = B { b: 42 }; | ||
let r_c = C { c: 42 }; | ||
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if c == 42u8 | ||
&& d | ||
&& e == 9u64 | ||
&& g == 10 | ||
&& h == 50 | ||
&& k == 10 | ||
&& l == 50 | ||
&& n == 240 | ||
&& o == 360 | ||
&& q == 93 | ||
&& A::convert(r_b).a == 42 | ||
&& A::convert(r_c).a == 42 { | ||
42 | ||
} else { | ||
7 | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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library utils; | ||
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dep data_structures; | ||
use data_structures::{Foo, Line, Point, TupleInStruct}; | ||
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fn hardcoded_instantiation() -> Foo { | ||
// Instantiate `foo` as `Foo` | ||
let mut foo = Foo { | ||
bar: 42, | ||
baz: false, | ||
}; | ||
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// Access and write to "baz" | ||
foo.baz = true; | ||
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// Return the struct | ||
foo | ||
} | ||
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fn variable_instantiation() -> Foo { | ||
// Declare variables with the same names as the fields in `Foo` | ||
let number = 42; | ||
let truthness = false; | ||
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// Instantiate `foo` as `Foo` | ||
let mut foo = Foo { | ||
bar: number, | ||
baz: truthness, | ||
}; | ||
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// Access and write to "baz" | ||
foo.baz = true; | ||
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// Return the struct | ||
foo | ||
} | ||
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fn shorthand_instantiation() -> Foo { | ||
// Declare variables with the same names as the fields in `Foo` | ||
let bar = 42; | ||
let baz = false; | ||
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// Instantiate `foo` as `Foo` | ||
let mut foo = Foo { bar, baz }; | ||
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// Access and write to "baz" | ||
foo.baz = true; | ||
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// Return the struct | ||
foo | ||
} | ||
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fn struct_destructuring() { | ||
let point1 = Point { x: 0, y: 0 }; | ||
// Destructure the values from the struct into variables | ||
let Point { x, y } = point1; | ||
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let point2 = Point { x: 1, y: 1 }; | ||
// If you do not care about specific struct fields then use ".." at the end of your variable list | ||
let Point { x, .. } = point2; | ||
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let line = Line { | ||
p1: point1, | ||
p2: point2, | ||
}; | ||
// Destructure the values from the nested structs into variables | ||
let Line { | ||
p1: Point { x: x0, y: y0 }, | ||
p2: Point { x: x1, y: y1 }, | ||
} = line; | ||
// You may also destructure tuples nested in structs and structs nested in tuples | ||
let tuple_in_struct = TupleInStruct { | ||
nested_tuple: (42u64, (42u32, (true, "ok"))), | ||
}; | ||
let TupleInStruct { | ||
nested_tuple: (a, (b, (c, d))), | ||
} = tuple_in_struct; | ||
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let struct_in_tuple = (Point { x: 2, y: 4 }, Point { x: 3, y: 6 }); | ||
let (Point { x: x0, y: y0 }, Point { x: x1, y: y1 }) = struct_in_tuple; | ||
} |
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