TranscriberAG (unofficial repository)
C++ C HTML Shell Makefile CMake Other
Latest commit b39a5af Aug 4, 2016 @giuliopaci committed on GitHub Merge pull request #1 from eroux/master
Trying for Interviews

README.md

Transcriber AG (non-official)

This repository is not the official Transcriber AG repository, which is here, but an unofficial repository for people needing to build it from sources, with a few improvements.

Changelog

Start version is 2.0.0 version plus Debian patches.

  • improving translation system
  • improving CMAKE general build system
  • adding Tibetan as possible input language
  • make compilation possible on modern systems:
    • xerces 2 -> 3
    • small fixes for recent versions of ffmpeg
    • small fixes for recent versions of gtkmm

Build and installation

Linux (Debian/Ubuntu)

You'll have to play a bit with apt/aptitude to get the right dependencies, but globally

aptitude install build-essential cmake gettext cdbs libxerces-c-dev libavcodec-dev libavformat-dev libswscale-dev libavdevice-dev libavfilter-dev libgtkmm-2.4-dev portaudio19-dev libsndfile1-dev xsltproc libxt-dev

should do it. On some systems, you might have dependency conflicts; in this case install libjack-jackd2-dev. Then

  • mkdir build
  • cd build
  • cmake ../source
  • make
  • sudo make install
  • sudo cp -R ../source/etc/TransAG /etc/

Building for Windows

See README.md in windows directory.

TODO

  • debugging Windows build (almost done)
  • separate etc/, share/ and doc/ to be more Debian-compliant (and facilitate a future well-formed Debian package)
  • making Windows binaries smaller (find the good mxe options)
  • include a variable in the conf to change UI language (especially for Windows)
  • remove deprecated functions in ffmpeg, gthread and glib (requires some knowledge, especially for ffmpeg, but feasible)
  • update SoundTouch (1.4 -> 1.8)
  • possibility to link against stock SoundTouch (quite difficult: Debian SoundTouch is compiled with float samples, while the code here expects int16_t...)
  • OSX compilation (should be straightforward, I'm just lacking the OS...)
  • gtkspellmm inclusion