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Does this make sense at all? Or is it possible to use Metal right now on Mac?
My use case is that the NanoVG OpenGL backend runs too slow on MacOS 10.14 since Apple has nurfed their OpenGL drivers in that version. A Vulkan NanoVG fork exists as an experiment but is not complete. The Metal NanoVG fork is much more mature, so it makes sense for me to use Metal directly instead of Vulkan with the MoltenVK feature in GLFW.
The text was updated successfully, but these errors were encountered:
Does this make sense at all? Or is it possible to use Metal right now on Mac?
My use case is that the NanoVG OpenGL backend runs too slow on MacOS 10.14 since Apple has nurfed their OpenGL drivers in that version. A Vulkan NanoVG fork exists as an experiment but is not complete. The Metal NanoVG fork is much more mature, so it makes sense for me to use Metal directly instead of Vulkan with the MoltenVK feature in GLFW.
The text was updated successfully, but these errors were encountered: