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Metal backend #1456

AndrewBelt opened this Issue Mar 24, 2019 · 2 comments


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AndrewBelt commented Mar 24, 2019

Does this make sense at all? Or is it possible to use Metal right now on Mac?

My use case is that the NanoVG OpenGL backend runs too slow on MacOS 10.14 since Apple has nurfed their OpenGL drivers in that version. A Vulkan NanoVG fork exists as an experiment but is not complete. The Metal NanoVG fork is much more mature, so it makes sense for me to use Metal directly instead of Vulkan with the MoltenVK feature in GLFW.


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elmindreda commented Mar 27, 2019

It's possible to use Metal with GLFW right now. The native access functions will give you all the objects you need to hook up Metal.

@elmindreda elmindreda added the macOS label Mar 27, 2019

@elmindreda elmindreda changed the title Metal backend on MacOS Metal backend Mar 27, 2019


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dmitshur commented Apr 9, 2019

It's not yet on master branch, but you can see a simple example of Metal usage at

There's also a Metal via GLFW example written in Go at

@elmindreda elmindreda added the Metal label Apr 16, 2019

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