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Tune pawn shelter/storm
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STC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 31679 W: 6183 L: 5912 D: 19584

LTC
LLR: 2.95 (-2.94,2.94) [0.00,4.00]
Total: 43550 W: 6885 L: 6602 D: 30063

Bench: 9219343

Resolves #360
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lucasart authored and glinscott committed Jun 2, 2015
1 parent 4502a19 commit 5ebdf2f
Showing 1 changed file with 20 additions and 20 deletions.
40 changes: 20 additions & 20 deletions src/pawns.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,29 +67,29 @@ namespace {

// Weakness of our pawn shelter in front of the king by [distance from edge][rank]
const Value ShelterWeakness[][RANK_NB] = {
{ V( 99), V(20), V(26), V(54), V(85), V( 92), V(108) },
{ V(117), V( 1), V(27), V(71), V(94), V(104), V(118) },
{ V(104), V( 4), V(51), V(76), V(82), V(102), V( 97) },
{ V( 80), V(12), V(43), V(65), V(88), V( 91), V(115) } };
{ V( 97), V(21), V(26), V(51), V(87), V( 89), V( 99) },
{ V(120), V( 0), V(28), V(76), V(88), V(103), V(104) },
{ V(101), V( 7), V(54), V(78), V(77), V( 92), V(101) },
{ V( 80), V(11), V(44), V(68), V(87), V( 90), V(119) } };

// Danger of enemy pawns moving toward our king by [type][distance from edge][rank]
const Value StormDanger[][4][RANK_NB] = {
{ { V( 0), V( 65), V( 126), V(36), V(30) },
{ V( 0), V( 55), V( 135), V(36), V(23) },
{ V( 0), V( 47), V( 116), V(45), V(26) },
{ V( 0), V( 62), V( 127), V(57), V(34) } },
{ { V(21), V( 45), V( 93), V(50), V(19) },
{ V(23), V( 24), V( 105), V(41), V(13) },
{ V(23), V( 36), V( 101), V(38), V(20) },
{ V(30), V( 19), V( 110), V(41), V(27) } },
{ { V( 0), V( 0), V( 81), V(14), V( 4) },
{ V( 0), V( 0), V( 169), V(30), V( 3) },
{ V( 0), V( 0), V( 168), V(24), V( 5) },
{ V( 0), V( 0), V( 162), V(26), V(10) } },
{ { V( 0), V(-283), V(-298), V(57), V(29) },
{ V( 0), V( 63), V( 137), V(42), V(18) },
{ V( 0), V( 67), V( 145), V(49), V(33) },
{ V( 0), V( 62), V( 126), V(53), V(21) } } };
{ { V( 0), V( 67), V( 134), V(38), V(32) },
{ V( 0), V( 57), V( 139), V(37), V(22) },
{ V( 0), V( 43), V( 115), V(43), V(27) },
{ V( 0), V( 68), V( 124), V(57), V(32) } },
{ { V(20), V( 43), V( 100), V(56), V(20) },
{ V(23), V( 20), V( 98), V(40), V(15) },
{ V(23), V( 39), V( 103), V(36), V(18) },
{ V(28), V( 19), V( 108), V(42), V(26) } },
{ { V( 0), V( 0), V( 75), V(14), V( 2) },
{ V( 0), V( 0), V( 150), V(30), V( 4) },
{ V( 0), V( 0), V( 160), V(22), V( 5) },
{ V( 0), V( 0), V( 166), V(24), V(13) } },
{ { V( 0), V(-283), V(-281), V(57), V(31) },
{ V( 0), V( 58), V( 141), V(39), V(18) },
{ V( 0), V( 65), V( 142), V(48), V(32) },
{ V( 0), V( 60), V( 126), V(51), V(19) } } };

// Max bonus for king safety. Corresponds to start position with all the pawns
// in front of the king and no enemy pawn on the horizon.
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