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A gardening video game that teaches young children about primary and secondary colors. Built in Unity with C#.

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gliserma/FlowerPower_Game

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FlowerPower_Game

  • A 2d gardening video game that teaches young children about primary and secondary colors
  • Built in the Unity game engine with C#
  • You will need to run the game from Unity 2020.3.3f1
  • You will need Unity Hub to add this project

Game Objective

  • Fulfill the order in the upper left hand screen by harvesting the specified number of flowers of a given color

Game Mechanics

  • Drag a seed from the right UI and drop it into a plot. Note the number of seeds is limited.
  • Right click the seed icon to cycle between different seed colors, which are all primary colors (red, blue, yellow)
  • Flowers need water to grow. You can water a plot with the watering can. Rainy weather will also water the plots.
  • Weeds will sap nutrients from any nearby flowers; cut them down with the scissors
  • Plants (both flowers and weeds) will spread pollen to nearby plots, which might result in a new seed
  • Two nearby flowers can cross-pollinate.
  • Two primary colors will generate a secondary color.
  • A primary color blended with its opposite secondary color will generate pests that eat flowers.
  • Kill pests by isolating them, i.e. cutting down neighboring flowers that they could spread to.
  • Harvest flowers by cutting them down when they are adults.

Organization

  • Code located in: FlowerPower_Game/Assets/Scripts/
  • Art located in: FlowerPower_Game/Assets/Resources/
  • Launch the game from the TitleScreen scene in: FlowerPower_Game/Assets/Scenes

Next Steps

  • Improve onboarding experience for new players by explaining the game mechanics within the game.

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A gardening video game that teaches young children about primary and secondary colors. Built in Unity with C#.

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