Gluon Scene Builder
Gluon Scene Builder is a drag and drop UI designer tool allowing rapid desktop and mobile app development. Scene Builder separates design from logic, allowing team members to quickly and easily focus on their specific aspect of application development.
The best way to get started with Gluon Scene Builder is by downloading and installing on your developer machine the latest Scene Builder release.
See the documentation about the new features recently included.
For community support, go to StackOverflow.
Issues and Contributions
Issues can be reported to the Issue tracker
Contributions can be submitted via Pull requests, providing you have signed the Gluon Individual Contributor License Agreement (CLA).
Building Scene Builder
Gluon Scene Builder is frequently released, and this is only required in case you want to fork and build your local version of Scene Builder.
These are the requisites:
- A recent version of JDK 11 or later for building 'master' branch
- A recent version of JDK 8 for building '8u-dev' branch
How to build Scene Builder
To build the Scene Builder services, on the project's root, run:
mvn clean package
It will create a partial shadow cross-platform jar under
app/target/lib/scenebuilder-$version.jar, that doesn't include the JavaFX dependencies.
How to run Scene Builder
Before starting the app, all dependencies must be installed locally. This is achieved by:
Then Scene Builder can be started with Maven:
mvn javafx:run -f app
Alternatively, you can run the partial shadow jar, providing you have downloaded the JavaFX SDK from here:
java --module-path /path/to/javafx-sdk-$javafxVersion/lib \ --add-modules javafx.web,javafx.fxml,javafx.swing,javafx.media \ --add-opens=javafx.fxml/javafx.fxml=ALL-UNNAMED \ -cp app/target/lib/scenebuilder-$version.jar \ com.oracle.javafx.scenebuilder.app.SceneBuilderApp
Scene Builder Kit
To build and install the Scene Builder Kit in your local repository, run:
mvn clean install -f kit
The custom controls of the Scene Builder kit can be used in your project. You can add it as a regular dependency to the build of your app:
<dependency> <groupId>com.gluonhq.scenebuilder</groupId> <artifactId>kit</artifactId> <version>$version</version> </dependency>