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This was likely changed by 2d1bf27, and is an unintended consequence.
The correct fix is to put the script on the CanvasLayer instead of a child Control node, so that you can set properties directly on DebugMenu instead of having to use get_node(). Feel free to open a pull request for this 🙂
Using the latest in the master branch, the toggle code examples don't work (https://github.com/godot-extended-libraries/godot-debug-menu#usage).
If I do that, I get errors that the Canvas does not have those properties.
If I instead do this:
Then as well the NONE should be HIDDEN instead
I'm not sure if this is expected behavior or not, if it is I could open a PR for some README changes.
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