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0.2.3-stable

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@mihe mihe released this 16 Jun 16:16
· 345 commits to master since this release

This release supports Godot 4.0.3.

Known major issues

  • Extension classes cause exception when used from C# (#270)
  • The move_and_collide parameter recovery_as_collision is always true (#337)

Changelog

These are the notable changes that have been made since 0.2.2-stable was released. You can also find a list of all the commits here.

Any breaking changes are denoted with ⚠️.

Fixed

  • Fixed issue where bodies would transform in unintuitive ways when attached to a rotated joint.
  • Fixed issue where bodies would sometimes transform in unintuitive ways when attached to a Generic6DOFJoint that used both linear and angular limits.
  • Fixed issue where setting the limits of a SliderJoint3D to the same value would make it free instead of fixed.
  • Fixed issue where you could still rotate a RigidBody3D slightly while using lock_rotation.
  • Fixed issue where friction would be applied more on one axis than the other.