0.2.3-stable
This release supports Godot 4.0.3.
Known major issues
- Extension classes cause exception when used from C# (#270)
- The
move_and_collide
parameterrecovery_as_collision
is alwaystrue
(#337)
Changelog
These are the notable changes that have been made since 0.2.2-stable was released. You can also find a list of all the commits here.
Any breaking changes are denoted with
Fixed
- Fixed issue where bodies would transform in unintuitive ways when attached to a rotated joint.
- Fixed issue where bodies would sometimes transform in unintuitive ways when attached to a
Generic6DOFJoint
that used both linear and angular limits. - Fixed issue where setting the limits of a
SliderJoint3D
to the same value would make it free instead of fixed. - Fixed issue where you could still rotate a
RigidBody3D
slightly while usinglock_rotation
. - Fixed issue where friction would be applied more on one axis than the other.