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scons platform=android generate_bindings=yes target=release ANDROID_NDK_ROOT="G:/android-ndk-r20b" android_arch=arm64v8 use_llvm=yes
OK.
or without use_llvm.
scons platform=android generate_bindings=yes target=release ANDROID_NDK_ROOT="G:/android-ndk-r20b" android_arch=arm64v8
OK
OS Windows 10.
scons platform=android generate_bindings=yes target=release ANDROID_NDK_ROOT="G:/android-ndk-r20b" android_arch=arm64v8 use_llvm=yes
OK.
or without use_llvm.
scons platform=android generate_bindings=yes target=release ANDROID_NDK_ROOT="G:/android-ndk-r20b" android_arch=arm64v8
OK
G:/android-ndk-r20b/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -fPIC -o src/GodotLibrary.os -c src/GodotLibrary.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
OK.
G:/android-ndk-r20b/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android29-clang -o bin/libtest_arm64.so -shared src/GodotLibrary.os -Lgodot-cpp/bin -lG:/SimpleLibrary/godot-cpp/bin/libgodot-cpp.android.release.arm64v8.a
Error.
G:\android-ndk-r20b\toolchains\llvm\prebuilt\windows-x86_64\bin/../lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/bin\ld: cannot find -lG:/SimpleLibrary/godot-cpp/bin/libgodot-cpp.android.release.arm64v8.a
clang: error: linker command failed with exit code 1 (use -v to see invocation)
But, compiling for armv7 (android_arch=armv7, use armv7a-linux-androideabi29-clang) is OK.
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