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Callable::bind has no implementation #802

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bearman92 opened this issue Aug 3, 2022 · 3 comments · Fixed by #1091
Closed

Callable::bind has no implementation #802

bearman92 opened this issue Aug 3, 2022 · 3 comments · Fixed by #1091
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bug This has been identified as a bug topic:gdextension This relates to the new Godot 4 extension implementation

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@bearman92
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Callable::bind method has no implementation

lld-link: error: undefined symbol: public: class godot::Callable __cdecl godot::Callable::bind<class godot::StringName>(class godot::StringName const &) const
@Calinou Calinou added bug This has been identified as a bug topic:gdextension This relates to the new Godot 4 extension implementation labels Aug 3, 2022
@Zylann
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Zylann commented Sep 11, 2022

Confirmed here. It isn't possible to call callables either. I can't port some code using it.

@rburing
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rburing commented Sep 27, 2022

It isn't possible to call callables either.

Since godotengine/godot#66177 it is possible to call a Callable, using the callv method and passing the arguments as a single array, e.g. constructed using Array::make.

@Daylily-Zeleen
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Confirmed here. I can't use Callable::bind() to connect a signal

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Labels
bug This has been identified as a bug topic:gdextension This relates to the new Godot 4 extension implementation
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5 participants