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Add Vector2i/3i/4i methods: distance_to and distance_squared_to #1347

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merged 1 commit into from Jan 4, 2024

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Chubercik
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This pull request adds distance_to and distance_squared_to methods for Vector2i, Vector3i and Vector4i, so that godot-cpp may remain in parity with GDScript.

@Chubercik Chubercik requested a review from a team as a code owner January 3, 2024 02:01
@dsnopek dsnopek added waiting for Godot This issue needs a Godot Engine improvement to be solved enhancement This is an enhancement on the current functionality labels Jan 3, 2024
@dsnopek dsnopek added this to the 4.x milestone Jan 3, 2024
@AThousandShips AThousandShips removed the waiting for Godot This issue needs a Godot Engine improvement to be solved label Jan 3, 2024
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Code looks good, and parity is great! Thank you 🎉

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Thanks! Looks good to me too :-)

@dsnopek dsnopek merged commit dd62b96 into godotengine:master Jan 4, 2024
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dsnopek commented Jan 4, 2024

Thanks! And congrats for your first merged Godot contribution 🎉

@Chubercik Chubercik deleted the vector_method_parity branch January 4, 2024 15:06
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3 participants