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Merge Sphinx translations with Weblate translations
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akien-mga committed Jul 26, 2018
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/about/faq.po
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msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/about/index.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/about/introduction.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/channels.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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#: ../../docs/community/contributing/code_style_guidelines.rst:53
msgid ""
"First of all, you will need to install clang-format. As of now, you need to "
"use **clang-format 5.x** to be compatible with Godot's format. The upcoming "
"6.x branch has not been tested yet and my cause inconsistencies; the "
"previous 3.x branch is incompatible with the style definitions and will "
"error out."
"use **clang-format 6.x** to be compatible with Godot's format. Later "
"versions might be suitable, but previous versions had bugs that will cause "
"formatting changes to the current code base."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:59
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/contributing/index.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/index.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/resources.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/tutorials.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-18 14:59+0200\n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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23 changes: 23 additions & 0 deletions sphinx/po/de/LC_MESSAGES/content/3d/index.po
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@@ -0,0 +1,23 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../../docs/content/3d/index.rst:2
#, fuzzy
msgid "Creating 3D Content"
msgstr "Erstellen eines neuen Projektes"
132 changes: 132 additions & 0 deletions sphinx/po/de/LC_MESSAGES/content/3d/making_trees.po
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@@ -0,0 +1,132 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-26 10:06+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: ../../docs/content/3d/making_trees.rst:4
msgid "Making Trees"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:6
msgid ""
"This is a short tutorial on how to make trees and other types of vegetation "
"from scratch."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:8
msgid ""
"The aim is to not focus on the modelling techniques (there are plenty of "
"tutorials about that), but how to make them look good in Godot."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:13
msgid "Start with a tree"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:15
msgid "I took this tree from SketchFab:"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:19
msgid "https://sketchfab.com/models/ea5e6ed7f9d6445ba69589d503e8cebf"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:21
msgid "and opened it in Blender."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:24
msgid "Paint with Vertex Colors"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:26
msgid ""
"The first thing you may want to do is to use the vertex colors to paint how "
"much the tree will sway when there is wind. Just use the vertex color "
"painting tool of your favorite 3D modelling program and paint something like "
"this:"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:30
msgid ""
"This is a bit exaggerated, but the idea is that color indicates how much "
"sway affects every part of the tree. This scale here represents it better:"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:35
msgid "Write a custom shader for the leaves"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:37
msgid "This is a simple example of a shader for leaves:"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:44
msgid ""
"This is a spatial shader. There is no front/back culling (so leaves can be "
"seen from both sides), and alpha prepass is used, so there are less depth "
"arctifacts that result from using transparency (and leaves cast shadow). "
"Finally, for the sway effect, world coordinates are recommended, so the tree "
"can be duplicated, moved, etc. and it will still work together with other "
"trees."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:51
msgid ""
"Here, the texture is read, as well as a transmission color, which is used to "
"add some back-lighting to the leaves, simulating subsurface scattering."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:67
msgid ""
"This is the code to create the sway of the leaves. It's basic (just uses a "
"sinewave multiplying by the time and axis position, but works well). Notice "
"that the strength is multiplied by the color. Every axis uses a different "
"small near 1.0 multiplication factor so axes don't appear in sync."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:70
msgid "Finally all that is left is the fragment shader:"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:83
msgid "And this is pretty much it."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:85
msgid ""
"The trunk shader is similar, except it does not write to the alpha channel "
"(thus no alpha prepass is needed) and does not require transmission to work. "
"Both shaders can be improved by adding normal mapping, AO and other maps."
msgstr ""

#: ../../docs/content/3d/making_trees.rst:88
#, fuzzy
msgid "Improving the Shader:"
msgstr "Projekt importieren"

#: ../../docs/content/3d/making_trees.rst:90
msgid ""
"There are many more resources on how to do this that you can read. Now that "
"you know the basics, a recommended read is the chapter from GPU Gems3 about "
"how Crysis does this (focus mostly on the sway code, as many other "
"techniques shown there are obsolete):"
msgstr ""

#: ../../docs/content/3d/making_trees.rst:93
msgid "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html"
msgstr ""

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