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Merge Sphinx translations with Weblate translations
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Original file line number | Diff line number | Diff line change |
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# SOME DESCRIPTIVE TITLE. | ||
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) | ||
# This file is distributed under the same license as the Godot Engine package. | ||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||
# | ||
#, fuzzy | ||
msgid "" | ||
msgstr "" | ||
"Project-Id-Version: Godot Engine latest\n" | ||
"Report-Msgid-Bugs-To: \n" | ||
"POT-Creation-Date: 2018-07-26 10:06+0200\n" | ||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||
"Language-Team: LANGUAGE <LL@li.org>\n" | ||
"Language: de\n" | ||
"MIME-Version: 1.0\n" | ||
"Content-Type: text/plain; charset=UTF-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
|
||
#: ../../docs/content/3d/index.rst:2 | ||
#, fuzzy | ||
msgid "Creating 3D Content" | ||
msgstr "Erstellen eines neuen Projektes" |
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# SOME DESCRIPTIVE TITLE. | ||
# Copyright (C) 2014-2018, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) | ||
# This file is distributed under the same license as the Godot Engine package. | ||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. | ||
# | ||
#, fuzzy | ||
msgid "" | ||
msgstr "" | ||
"Project-Id-Version: Godot Engine latest\n" | ||
"Report-Msgid-Bugs-To: \n" | ||
"POT-Creation-Date: 2018-07-26 10:06+0200\n" | ||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" | ||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" | ||
"Language-Team: LANGUAGE <LL@li.org>\n" | ||
"Language: de\n" | ||
"MIME-Version: 1.0\n" | ||
"Content-Type: text/plain; charset=UTF-8\n" | ||
"Content-Transfer-Encoding: 8bit\n" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:4 | ||
msgid "Making Trees" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:6 | ||
msgid "" | ||
"This is a short tutorial on how to make trees and other types of vegetation " | ||
"from scratch." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:8 | ||
msgid "" | ||
"The aim is to not focus on the modelling techniques (there are plenty of " | ||
"tutorials about that), but how to make them look good in Godot." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:13 | ||
msgid "Start with a tree" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:15 | ||
msgid "I took this tree from SketchFab:" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:19 | ||
msgid "https://sketchfab.com/models/ea5e6ed7f9d6445ba69589d503e8cebf" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:21 | ||
msgid "and opened it in Blender." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:24 | ||
msgid "Paint with Vertex Colors" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:26 | ||
msgid "" | ||
"The first thing you may want to do is to use the vertex colors to paint how " | ||
"much the tree will sway when there is wind. Just use the vertex color " | ||
"painting tool of your favorite 3D modelling program and paint something like " | ||
"this:" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:30 | ||
msgid "" | ||
"This is a bit exaggerated, but the idea is that color indicates how much " | ||
"sway affects every part of the tree. This scale here represents it better:" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:35 | ||
msgid "Write a custom shader for the leaves" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:37 | ||
msgid "This is a simple example of a shader for leaves:" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:44 | ||
msgid "" | ||
"This is a spatial shader. There is no front/back culling (so leaves can be " | ||
"seen from both sides), and alpha prepass is used, so there are less depth " | ||
"arctifacts that result from using transparency (and leaves cast shadow). " | ||
"Finally, for the sway effect, world coordinates are recommended, so the tree " | ||
"can be duplicated, moved, etc. and it will still work together with other " | ||
"trees." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:51 | ||
msgid "" | ||
"Here, the texture is read, as well as a transmission color, which is used to " | ||
"add some back-lighting to the leaves, simulating subsurface scattering." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:67 | ||
msgid "" | ||
"This is the code to create the sway of the leaves. It's basic (just uses a " | ||
"sinewave multiplying by the time and axis position, but works well). Notice " | ||
"that the strength is multiplied by the color. Every axis uses a different " | ||
"small near 1.0 multiplication factor so axes don't appear in sync." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:70 | ||
msgid "Finally all that is left is the fragment shader:" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:83 | ||
msgid "And this is pretty much it." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:85 | ||
msgid "" | ||
"The trunk shader is similar, except it does not write to the alpha channel " | ||
"(thus no alpha prepass is needed) and does not require transmission to work. " | ||
"Both shaders can be improved by adding normal mapping, AO and other maps." | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:88 | ||
#, fuzzy | ||
msgid "Improving the Shader:" | ||
msgstr "Projekt importieren" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:90 | ||
msgid "" | ||
"There are many more resources on how to do this that you can read. Now that " | ||
"you know the basics, a recommended read is the chapter from GPU Gems3 about " | ||
"how Crysis does this (focus mostly on the sway code, as many other " | ||
"techniques shown there are obsolete):" | ||
msgstr "" | ||
|
||
#: ../../docs/content/3d/making_trees.rst:93 | ||
msgid "https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch16.html" | ||
msgstr "" |
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