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Merge Sphinx translations with Weblate translations
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166 changes: 80 additions & 86 deletions sphinx/po/de/LC_MESSAGES/about/faq.po

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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/about/index.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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5 changes: 3 additions & 2 deletions sphinx/po/de/LC_MESSAGES/about/introduction.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
Expand Down Expand Up @@ -154,7 +154,8 @@ msgstr ""
"veröffentlicht."

#: ../../docs/about/introduction.rst:66
msgid "Organisation of the documentation"
#, fuzzy
msgid "Organization of the documentation"
msgstr "Aufbau der Dokumentation"

#: ../../docs/about/introduction.rst:68
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/channels.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
Expand Down Expand Up @@ -258,7 +258,7 @@ msgid "**Platforms:**"
msgstr ""

#: ../../docs/community/contributing/bug_triage_guidelines.rst:110
msgid "*Android*, *HTML5*, *iOS*, *Linux*, *OS X*, *Windows*, *UWP*"
msgid "*Android*, *HTML5*, *iOS*, *Linux*, *macOS*, *Windows*, *UWP*"
msgstr ""

#: ../../docs/community/contributing/bug_triage_guidelines.rst:112
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
Expand Down Expand Up @@ -57,14 +57,18 @@ msgid ""
"to the type name"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:27
#: ../../docs/community/contributing/code_style_guidelines.rst:26
msgid "See further down regarding header includes"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:28
msgid ""
"The rules used by clang-format are outlined in the `.clang-format <https://"
"github.com/godotengine/godot/blob/master/.clang-format>`__ file of the Godot "
"repository."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:31
#: ../../docs/community/contributing/code_style_guidelines.rst:32
msgid ""
"As long as you ensure that your style matches the surrounding code and that "
"you not introducing trailing whitespace or space-based indentation, you "
Expand All @@ -73,7 +77,7 @@ msgid ""
"all your commits."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:36
#: ../../docs/community/contributing/code_style_guidelines.rst:37
msgid ""
"Godot's code style should *not* be applied to thirdparty code, i.e. that is "
"included in Godot's source tree but was not written specifically for our "
Expand All @@ -82,7 +86,7 @@ msgid ""
"that would make syncing with upstream repositories harder."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:43
#: ../../docs/community/contributing/code_style_guidelines.rst:44
msgid ""
"Thirdparty code is usually included in the ``thirdparty/`` folder and can "
"thus easily be excluded from formatting scripts. For the rare cases where a "
Expand All @@ -91,27 +95,27 @@ msgid ""
"clang-format to ignore a chunk of code."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:51
#: ../../docs/community/contributing/code_style_guidelines.rst:52
msgid "Using clang-format locally"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:53
#: ../../docs/community/contributing/code_style_guidelines.rst:54
msgid ""
"First of all, you will need to install clang-format. As of now, you need to "
"use **clang-format 6.x** to be compatible with Godot's format. Later "
"versions might be suitable, but previous versions had bugs that will cause "
"formatting changes to the current code base."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:59
#: ../../docs/community/contributing/code_style_guidelines.rst:60
msgid "Installation"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:61
#: ../../docs/community/contributing/code_style_guidelines.rst:62
msgid "Here's how to install clang-format:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:63
#: ../../docs/community/contributing/code_style_guidelines.rst:64
msgid ""
"Linux: It will usually be available out-of-the-box with the clang toolchain "
"packaged by your distribution. If your distro version is not the required "
Expand All @@ -120,134 +124,188 @@ msgid ""
"use the `upstream repos <http://apt.llvm.org/>`__."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:68
#: ../../docs/community/contributing/code_style_guidelines.rst:69
msgid ""
"macOS and Windows: You can download precompiled binaries from the `LLVM "
"website <http://releases.llvm.org/download.html>`__. You may need to add the "
"path to the binary's folder to your system's ``PATH`` environment variable "
"to be able to call ``clang-format`` out of the box."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:73
#: ../../docs/community/contributing/code_style_guidelines.rst:74
msgid ""
"You then have different possibilities to apply clang-format to your changes:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:76
#: ../../docs/community/contributing/code_style_guidelines.rst:77
msgid "Manual usage"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:78
#: ../../docs/community/contributing/code_style_guidelines.rst:79
msgid ""
"You can apply clang-format manually one or more files with the following "
"command:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:85
#: ../../docs/community/contributing/code_style_guidelines.rst:86
msgid ""
"``-i`` means that the changes should be written directly to the file (by "
"default clang-format would only output the fixed version to the terminal)."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:87
#: ../../docs/community/contributing/code_style_guidelines.rst:88
msgid ""
"The path can point to several files, either one after the other or using "
"wildcards like in a typical Unix shell. Be careful when globbing so that you "
"don't run clang-format on compiled objects (.o and .a files) that are in "
"Godot's tree. So better use ``core/*.{cpp,h}`` than ``core/*``."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:93
#: ../../docs/community/contributing/code_style_guidelines.rst:94
msgid "Pre-commit hook"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:95
#: ../../docs/community/contributing/code_style_guidelines.rst:96
msgid ""
"For ease of use, we provide a pre-commit hook for Git that will run clang-"
"format automatically on all your commits to check them, and let you apply "
"its changes in the final commit."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:99
#: ../../docs/community/contributing/code_style_guidelines.rst:100
msgid ""
"This \"hook\" is a script which can be found in ``misc/hooks``, refer to "
"that folder's README.md for installation instructions."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:102
#: ../../docs/community/contributing/code_style_guidelines.rst:103
msgid ""
"If your clang-format is not in the ``PATH``, you may have to edit the ``pre-"
"commit-clang-format`` to point to the correct binary for it to work. The "
"hook was tested on Linux and macOS, but should also work in the Git Shell on "
"Windows."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:108
#: ../../docs/community/contributing/code_style_guidelines.rst:109
msgid "IDE plugin"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:110
#: ../../docs/community/contributing/code_style_guidelines.rst:111
msgid ""
"Most IDEs or code editors have beautifier plugins that can be configured to "
"run clang-format automatically, for example each time you save a file."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:113
#: ../../docs/community/contributing/code_style_guidelines.rst:114
msgid "Here is a non-exhaustive list of beautifier plugins for some IDEs:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:115
#: ../../docs/community/contributing/code_style_guidelines.rst:116
msgid ""
"Qt Creator: `Beautifier plugin <http://doc.qt.io/qtcreator/creator-"
"beautifier.html>`__"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:116
#: ../../docs/community/contributing/code_style_guidelines.rst:117
msgid ""
"Visual Studio Code: `Clang-Format <https://marketplace.visualstudio.com/"
"items?itemName=xaver.clang-format>`__"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:117
#: ../../docs/community/contributing/code_style_guidelines.rst:118
msgid ""
"Visual Studio: `ClangFormat <https://marketplace.visualstudio.com/items?"
"itemName=LLVMExtensions.ClangFormat>`__"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:118
#: ../../docs/community/contributing/code_style_guidelines.rst:119
msgid "vim: `vim-clang-format <https://github.com/rhysd/vim-clang-format>`__"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:120
#: ../../docs/community/contributing/code_style_guidelines.rst:121
msgid "(Pull requests welcome to extend this list with tested plugins.)"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:123
msgid "Java"
#: ../../docs/community/contributing/code_style_guidelines.rst:124
msgid "Header includes"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:125
#: ../../docs/community/contributing/code_style_guidelines.rst:126
msgid ""
"For Godot's Java code (mostly in ``platform/android``), there is currently "
"no style guide, so for now try to stay consistent with the existing code."
"When adding new C++ or Objective-C files or including new headers in "
"existing ones, the following rules should be followed:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:128
#: ../../docs/community/contributing/code_style_guidelines.rst:129
msgid ""
"Once a style is decided upon, it could also be enforced via clang-format."
"The first lines in the file should be Godot's copyright header and MIT "
"license, copy-pasted from another file. Make sure to adjust the filename."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:131
msgid ""
"In a ``.h`` header, include guards should be used with the form "
"``FILENAME_H``."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:134
msgid ""
"In a ``.cpp`` file (e.g. ``filename.cpp``), the first include should be the "
"one where the class is declared (e.g. ``#include \"filename.h\"``), followed "
"by an empty line for separation."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:137
msgid ""
"Then come headers from Godot's own code base, included in alphabetical order "
"(enforced by ``clang-format``) with paths relative to the root folder. Those "
"includes should be done with quotes, e.g. ``#include \"core/object.h\"``. "
"The block of Godot header includes should then be followed by an empty line "
"for separation."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:142
msgid ""
"Finally, thirdparty headers (either from ``thirdparty`` or from the system's "
"include paths) come next and should be included with the < and > symbols, e."
"g. ``#include <png.h>``. The block of thirdparty headers should also be "
"followed by an empty line for separation."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:146
msgid ""
"Godot and thirdparty headers should be included in the file that requires "
"them, i.e. in the `.h` header if used in the declarative code or in the `."
"cpp` if used only in the imperative code."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:150
msgid "Example:"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:238
msgid "Java"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:240
msgid ""
"Godot's Java code (mostly in ``platform/android``) is also enforced via "
"``clang-format``, so see the instructions above to set it up. Keep in mind "
"that this style guide only applies to code written and maintained by Godot, "
"not thirdparty code such as the ``java/src/com/google`` subfolder."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:246
msgid "Python"
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:133
#: ../../docs/community/contributing/code_style_guidelines.rst:248
msgid ""
"Godot's SCons buildsystem is written in Python, and various scripts included "
"in the source tree are also using Python."
msgstr ""

#: ../../docs/community/contributing/code_style_guidelines.rst:136
#: ../../docs/community/contributing/code_style_guidelines.rst:251
msgid ""
"For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/"
"pep-0008/>`__, this is however not as strongly enforced as for the C++ code. "
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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2 changes: 1 addition & 1 deletion sphinx/po/de/LC_MESSAGES/community/contributing/index.po
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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Expand Up @@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-09 12:15+0200\n"
"POT-Creation-Date: 2018-10-25 15:59+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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