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Inherits: :ref:`Shape2D<class_Shape2D>` < :ref:`Resource<class_Resource>` < :ref:`Reference<class_Reference>` < :ref:`Object<class_Object>`
Category: Core
Ray shape for 2D collisions.
:ref:`float<class_float>` | :ref:`length<class_RayShape2D_property_length>` |
:ref:`bool<class_bool>` | :ref:`slips_on_slope<class_RayShape2D_property_slips_on_slope>` |
Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- :ref:`float<class_float>` length
Setter | set_length(value) |
Getter | get_length() |
The ray's length.
- :ref:`bool<class_bool>` slips_on_slope
Setter | set_slips_on_slope(value) |
Getter | get_slips_on_slope() |
If true
, allow the shape to return the correct normal. Default value: false
.