Skip to content

Latest commit

Β 

History

History
1078 lines (611 loc) Β· 77.9 KB

class_tilemap.rst

File metadata and controls

1078 lines (611 loc) Β· 77.9 KB
github_url:hide

TileMap

Deprecated: Use multiple :ref:`TileMapLayer<class_TileMapLayer>` nodes instead. To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom panel with the node selected, click the toolbox icon in the top-right corner and choose 'Extract TileMap layers as individual TileMapLayer nodes'.

Inherits: :ref:`Node2D<class_Node2D>` < :ref:`CanvasItem<class_CanvasItem>` < :ref:`Node<class_Node>` < :ref:`Object<class_Object>`

Node for 2D tile-based maps.

.. rst-class:: classref-introduction-group

Description

Node for 2D tile-based maps. Tilemaps use a :ref:`TileSet<class_TileSet>` which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.

For performance reasons, all TileMap updates are batched at the end of a frame. Notably, this means that scene tiles from a :ref:`TileSetScenesCollectionSource<class_TileSetScenesCollectionSource>` may be initialized after their parent. This is only queued when inside the scene tree.

To force an update earlier on, call :ref:`update_internals<class_TileMap_method_update_internals>`.

.. rst-class:: classref-introduction-group

Tutorials

.. rst-class:: classref-reftable-group

Properties

:ref:`bool<class_bool>` :ref:`collision_animatable<class_TileMap_property_collision_animatable>` false
:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` :ref:`collision_visibility_mode<class_TileMap_property_collision_visibility_mode>` 0
:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` :ref:`navigation_visibility_mode<class_TileMap_property_navigation_visibility_mode>` 0
:ref:`int<class_int>` :ref:`rendering_quadrant_size<class_TileMap_property_rendering_quadrant_size>` 16
:ref:`TileSet<class_TileSet>` :ref:`tile_set<class_TileMap_property_tile_set>` Β 
.. rst-class:: classref-reftable-group

Methods

|void| :ref:`_tile_data_runtime_update<class_TileMap_private_method__tile_data_runtime_update>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, tile_data: :ref:`TileData<class_TileData>`) |virtual|
:ref:`bool<class_bool>` :ref:`_use_tile_data_runtime_update<class_TileMap_private_method__use_tile_data_runtime_update>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`) |virtual|
|void| :ref:`add_layer<class_TileMap_method_add_layer>`(to_position: :ref:`int<class_int>`)
|void| :ref:`clear<class_TileMap_method_clear>`()
|void| :ref:`clear_layer<class_TileMap_method_clear_layer>`(layer: :ref:`int<class_int>`)
|void| :ref:`erase_cell<class_TileMap_method_erase_cell>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`)
|void| :ref:`fix_invalid_tiles<class_TileMap_method_fix_invalid_tiles>`()
|void| :ref:`force_update<class_TileMap_method_force_update>`(layer: :ref:`int<class_int>` = -1)
:ref:`int<class_int>` :ref:`get_cell_alternative_tile<class_TileMap_method_get_cell_alternative_tile>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const|
:ref:`Vector2i<class_Vector2i>` :ref:`get_cell_atlas_coords<class_TileMap_method_get_cell_atlas_coords>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const|
:ref:`int<class_int>` :ref:`get_cell_source_id<class_TileMap_method_get_cell_source_id>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const|
:ref:`TileData<class_TileData>` :ref:`get_cell_tile_data<class_TileMap_method_get_cell_tile_data>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const|
:ref:`Vector2i<class_Vector2i>` :ref:`get_coords_for_body_rid<class_TileMap_method_get_coords_for_body_rid>`(body: :ref:`RID<class_RID>`)
:ref:`int<class_int>` :ref:`get_layer_for_body_rid<class_TileMap_method_get_layer_for_body_rid>`(body: :ref:`RID<class_RID>`)
:ref:`Color<class_Color>` :ref:`get_layer_modulate<class_TileMap_method_get_layer_modulate>`(layer: :ref:`int<class_int>`) |const|
:ref:`String<class_String>` :ref:`get_layer_name<class_TileMap_method_get_layer_name>`(layer: :ref:`int<class_int>`) |const|
:ref:`RID<class_RID>` :ref:`get_layer_navigation_map<class_TileMap_method_get_layer_navigation_map>`(layer: :ref:`int<class_int>`) |const|
:ref:`int<class_int>` :ref:`get_layer_y_sort_origin<class_TileMap_method_get_layer_y_sort_origin>`(layer: :ref:`int<class_int>`) |const|
:ref:`int<class_int>` :ref:`get_layer_z_index<class_TileMap_method_get_layer_z_index>`(layer: :ref:`int<class_int>`) |const|
:ref:`int<class_int>` :ref:`get_layers_count<class_TileMap_method_get_layers_count>`() |const|
:ref:`RID<class_RID>` :ref:`get_navigation_map<class_TileMap_method_get_navigation_map>`(layer: :ref:`int<class_int>`) |const|
:ref:`Vector2i<class_Vector2i>` :ref:`get_neighbor_cell<class_TileMap_method_get_neighbor_cell>`(coords: :ref:`Vector2i<class_Vector2i>`, neighbor: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`) |const|
:ref:`TileMapPattern<class_TileMapPattern>` :ref:`get_pattern<class_TileMap_method_get_pattern>`(layer: :ref:`int<class_int>`, coords_array: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`])
:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] :ref:`get_surrounding_cells<class_TileMap_method_get_surrounding_cells>`(coords: :ref:`Vector2i<class_Vector2i>`)
:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] :ref:`get_used_cells<class_TileMap_method_get_used_cells>`(layer: :ref:`int<class_int>`) |const|
:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] :ref:`get_used_cells_by_id<class_TileMap_method_get_used_cells_by_id>`(layer: :ref:`int<class_int>`, source_id: :ref:`int<class_int>` = -1, atlas_coords: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile: :ref:`int<class_int>` = -1) |const|
:ref:`Rect2i<class_Rect2i>` :ref:`get_used_rect<class_TileMap_method_get_used_rect>`() |const|
:ref:`bool<class_bool>` :ref:`is_layer_enabled<class_TileMap_method_is_layer_enabled>`(layer: :ref:`int<class_int>`) |const|
:ref:`bool<class_bool>` :ref:`is_layer_navigation_enabled<class_TileMap_method_is_layer_navigation_enabled>`(layer: :ref:`int<class_int>`) |const|
:ref:`bool<class_bool>` :ref:`is_layer_y_sort_enabled<class_TileMap_method_is_layer_y_sort_enabled>`(layer: :ref:`int<class_int>`) |const|
:ref:`Vector2i<class_Vector2i>` :ref:`local_to_map<class_TileMap_method_local_to_map>`(local_position: :ref:`Vector2<class_Vector2>`) |const|
:ref:`Vector2i<class_Vector2i>` :ref:`map_pattern<class_TileMap_method_map_pattern>`(position_in_tilemap: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern: :ref:`Vector2i<class_Vector2i>`, pattern: :ref:`TileMapPattern<class_TileMapPattern>`)
:ref:`Vector2<class_Vector2>` :ref:`map_to_local<class_TileMap_method_map_to_local>`(map_position: :ref:`Vector2i<class_Vector2i>`) |const|
|void| :ref:`move_layer<class_TileMap_method_move_layer>`(layer: :ref:`int<class_int>`, to_position: :ref:`int<class_int>`)
|void| :ref:`notify_runtime_tile_data_update<class_TileMap_method_notify_runtime_tile_data_update>`(layer: :ref:`int<class_int>` = -1)
|void| :ref:`remove_layer<class_TileMap_method_remove_layer>`(layer: :ref:`int<class_int>`)
|void| :ref:`set_cell<class_TileMap_method_set_cell>`(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, source_id: :ref:`int<class_int>` = -1, atlas_coords: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile: :ref:`int<class_int>` = 0)
|void| :ref:`set_cells_terrain_connect<class_TileMap_method_set_cells_terrain_connect>`(layer: :ref:`int<class_int>`, cells: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`], terrain_set: :ref:`int<class_int>`, terrain: :ref:`int<class_int>`, ignore_empty_terrains: :ref:`bool<class_bool>` = true)
|void| :ref:`set_cells_terrain_path<class_TileMap_method_set_cells_terrain_path>`(layer: :ref:`int<class_int>`, path: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`], terrain_set: :ref:`int<class_int>`, terrain: :ref:`int<class_int>`, ignore_empty_terrains: :ref:`bool<class_bool>` = true)
|void| :ref:`set_layer_enabled<class_TileMap_method_set_layer_enabled>`(layer: :ref:`int<class_int>`, enabled: :ref:`bool<class_bool>`)
|void| :ref:`set_layer_modulate<class_TileMap_method_set_layer_modulate>`(layer: :ref:`int<class_int>`, modulate: :ref:`Color<class_Color>`)
|void| :ref:`set_layer_name<class_TileMap_method_set_layer_name>`(layer: :ref:`int<class_int>`, name: :ref:`String<class_String>`)
|void| :ref:`set_layer_navigation_enabled<class_TileMap_method_set_layer_navigation_enabled>`(layer: :ref:`int<class_int>`, enabled: :ref:`bool<class_bool>`)
|void| :ref:`set_layer_navigation_map<class_TileMap_method_set_layer_navigation_map>`(layer: :ref:`int<class_int>`, map: :ref:`RID<class_RID>`)
|void| :ref:`set_layer_y_sort_enabled<class_TileMap_method_set_layer_y_sort_enabled>`(layer: :ref:`int<class_int>`, y_sort_enabled: :ref:`bool<class_bool>`)
|void| :ref:`set_layer_y_sort_origin<class_TileMap_method_set_layer_y_sort_origin>`(layer: :ref:`int<class_int>`, y_sort_origin: :ref:`int<class_int>`)
|void| :ref:`set_layer_z_index<class_TileMap_method_set_layer_z_index>`(layer: :ref:`int<class_int>`, z_index: :ref:`int<class_int>`)
|void| :ref:`set_navigation_map<class_TileMap_method_set_navigation_map>`(layer: :ref:`int<class_int>`, map: :ref:`RID<class_RID>`)
|void| :ref:`set_pattern<class_TileMap_method_set_pattern>`(layer: :ref:`int<class_int>`, position: :ref:`Vector2i<class_Vector2i>`, pattern: :ref:`TileMapPattern<class_TileMapPattern>`)
|void| :ref:`update_internals<class_TileMap_method_update_internals>`()
.. rst-class:: classref-section-separator


.. rst-class:: classref-descriptions-group

Signals

.. rst-class:: classref-signal

changed() :ref:`πŸ”—<class_TileMap_signal_changed>`

Emitted when the :ref:`TileSet<class_TileSet>` of this TileMap changes.

.. rst-class:: classref-section-separator


.. rst-class:: classref-descriptions-group

Enumerations

.. rst-class:: classref-enumeration

enum VisibilityMode: :ref:`πŸ”—<enum_TileMap_VisibilityMode>`

.. rst-class:: classref-enumeration-constant

:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` VISIBILITY_MODE_DEFAULT = 0

Use the debug settings to determine visibility.

.. rst-class:: classref-enumeration-constant

:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` VISIBILITY_MODE_FORCE_HIDE = 2

Always hide.

.. rst-class:: classref-enumeration-constant

:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` VISIBILITY_MODE_FORCE_SHOW = 1

Always show.

.. rst-class:: classref-section-separator


.. rst-class:: classref-descriptions-group

Property Descriptions

.. rst-class:: classref-property

:ref:`bool<class_bool>` collision_animatable = false :ref:`πŸ”—<class_TileMap_property_collision_animatable>`

.. rst-class:: classref-property-setget

If enabled, the TileMap will see its collisions synced to the physics tick and change its collision type from static to kinematic. This is required to create TileMap-based moving platform.

Note: Enabling :ref:`collision_animatable<class_TileMap_property_collision_animatable>` may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.

.. rst-class:: classref-item-separator


.. rst-class:: classref-property

:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` collision_visibility_mode = 0 :ref:`πŸ”—<class_TileMap_property_collision_visibility_mode>`

.. rst-class:: classref-property-setget

Show or hide the TileMap's collision shapes. If set to :ref:`VISIBILITY_MODE_DEFAULT<class_TileMap_constant_VISIBILITY_MODE_DEFAULT>`, this depends on the show collision debug settings.

.. rst-class:: classref-item-separator


.. rst-class:: classref-property

:ref:`VisibilityMode<enum_TileMap_VisibilityMode>` navigation_visibility_mode = 0 :ref:`πŸ”—<class_TileMap_property_navigation_visibility_mode>`

.. rst-class:: classref-property-setget

Show or hide the TileMap's navigation meshes. If set to :ref:`VISIBILITY_MODE_DEFAULT<class_TileMap_constant_VISIBILITY_MODE_DEFAULT>`, this depends on the show navigation debug settings.

.. rst-class:: classref-item-separator


.. rst-class:: classref-property

:ref:`int<class_int>` rendering_quadrant_size = 16 :ref:`πŸ”—<class_TileMap_property_rendering_quadrant_size>`

.. rst-class:: classref-property-setget

The TileMap's quadrant size. A quadrant is a group of tiles to be drawn together on a single canvas item, for optimization purposes. :ref:`rendering_quadrant_size<class_TileMap_property_rendering_quadrant_size>` defines the length of a square's side, in the map's coordinate system, that forms the quadrant. Thus, the default quadrant size groups together 16 * 16 = 256 tiles.

The quadrant size does not apply on Y-sorted layers, as tiles are grouped by Y position instead in that case.

Note: As quadrants are created according to the map's coordinate system, the quadrant's "square shape" might not look like square in the TileMap's local coordinate system.

.. rst-class:: classref-item-separator


.. rst-class:: classref-property

:ref:`TileSet<class_TileSet>` tile_set :ref:`πŸ”—<class_TileMap_property_tile_set>`

.. rst-class:: classref-property-setget

The :ref:`TileSet<class_TileSet>` used by this TileMap. The textures, collisions, and additional behavior of all available tiles are stored here.

.. rst-class:: classref-section-separator


.. rst-class:: classref-descriptions-group

Method Descriptions

.. rst-class:: classref-method

|void| _tile_data_runtime_update(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, tile_data: :ref:`TileData<class_TileData>`) |virtual| :ref:`πŸ”—<class_TileMap_private_method__tile_data_runtime_update>`

Called with a TileData object about to be used internally by the TileMap, allowing its modification at runtime.

This method is only called if :ref:`_use_tile_data_runtime_update<class_TileMap_private_method__use_tile_data_runtime_update>` is implemented and returns true for the given tile coords and layer.

Warning: The tile_data object's sub-resources are the same as the one in the TileSet. Modifying them might impact the whole TileSet. Instead, make sure to duplicate those resources.

Note: If the properties of tile_data object should change over time, use :ref:`notify_runtime_tile_data_update<class_TileMap_method_notify_runtime_tile_data_update>` to notify the TileMap it needs an update.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`bool<class_bool>` _use_tile_data_runtime_update(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`) |virtual| :ref:`πŸ”—<class_TileMap_private_method__use_tile_data_runtime_update>`

Should return true if the tile at coordinates coords on layer layer requires a runtime update.

Warning: Make sure this function only return true when needed. Any tile processed at runtime without a need for it will imply a significant performance penalty.

Note: If the result of this function should changed, use :ref:`notify_runtime_tile_data_update<class_TileMap_method_notify_runtime_tile_data_update>` to notify the TileMap it needs an update.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| add_layer(to_position: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_add_layer>`

Adds a layer at the given position to_position in the array. If to_position is negative, the position is counted from the end, with -1 adding the layer at the end of the array.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| clear() :ref:`πŸ”—<class_TileMap_method_clear>`

Clears all cells.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| clear_layer(layer: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_clear_layer>`

Clears all cells on the given layer.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| erase_cell(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`) :ref:`πŸ”—<class_TileMap_method_erase_cell>`

Erases the cell on layer layer at coordinates coords.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| fix_invalid_tiles() :ref:`πŸ”—<class_TileMap_method_fix_invalid_tiles>`

Clears cells that do not exist in the tileset.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| force_update(layer: :ref:`int<class_int>` = -1) :ref:`πŸ”—<class_TileMap_method_force_update>`

Deprecated: Use :ref:`notify_runtime_tile_data_update<class_TileMap_method_notify_runtime_tile_data_update>` and/or :ref:`update_internals<class_TileMap_method_update_internals>` instead.

Forces the TileMap and the layer layer to update.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_cell_alternative_tile(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const| :ref:`πŸ”—<class_TileMap_method_get_cell_alternative_tile>`

Returns the tile alternative ID of the cell on layer layer at coords.

If use_proxies is false, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw alternative identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2i<class_Vector2i>` get_cell_atlas_coords(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const| :ref:`πŸ”—<class_TileMap_method_get_cell_atlas_coords>`

Returns the tile atlas coordinates ID of the cell on layer layer at coordinates coords. Returns Vector2i(-1, -1) if the cell does not exist.

If use_proxies is false, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw atlas coordinate identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_cell_source_id(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const| :ref:`πŸ”—<class_TileMap_method_get_cell_source_id>`

Returns the tile source ID of the cell on layer layer at coordinates coords. Returns -1 if the cell does not exist.

If use_proxies is false, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies, returning the raw source identifier. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`TileData<class_TileData>` get_cell_tile_data(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, use_proxies: :ref:`bool<class_bool>` = false) |const| :ref:`πŸ”—<class_TileMap_method_get_cell_tile_data>`

Returns the :ref:`TileData<class_TileData>` object associated with the given cell, or null if the cell does not exist or is not a :ref:`TileSetAtlasSource<class_TileSetAtlasSource>`.

If layer is negative, the layers are accessed from the last one.

func get_clicked_tile_power():
    var clicked_cell = tile_map.local_to_map(tile_map.get_local_mouse_position())
    var data = tile_map.get_cell_tile_data(0, clicked_cell)
    if data:
        return data.get_custom_data("power")
    else:
        return 0

If use_proxies is false, ignores the :ref:`TileSet<class_TileSet>`'s tile proxies. See :ref:`TileSet.map_tile_proxy<class_TileSet_method_map_tile_proxy>`.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2i<class_Vector2i>` get_coords_for_body_rid(body: :ref:`RID<class_RID>`) :ref:`πŸ”—<class_TileMap_method_get_coords_for_body_rid>`

Returns the coordinates of the tile for given physics body RID. Such RID can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_layer_for_body_rid(body: :ref:`RID<class_RID>`) :ref:`πŸ”—<class_TileMap_method_get_layer_for_body_rid>`

Returns the tilemap layer of the tile for given physics body RID. Such RID can be retrieved from :ref:`KinematicCollision2D.get_collider_rid<class_KinematicCollision2D_method_get_collider_rid>`, when colliding with a tile.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Color<class_Color>` get_layer_modulate(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_layer_modulate>`

Returns a TileMap layer's modulate.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`String<class_String>` get_layer_name(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_layer_name>`

Returns a TileMap layer's name.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`RID<class_RID>` get_layer_navigation_map(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_layer_navigation_map>`

Returns the :ref:`RID<class_RID>` of the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map assigned to the specified TileMap layer layer.

By default the TileMap uses the default :ref:`World2D<class_World2D>` navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.

In order to make :ref:`NavigationAgent2D<class_NavigationAgent2D>` switch between TileMap layer navigation maps use :ref:`NavigationAgent2D.set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` with the navigation map received from :ref:`get_layer_navigation_map<class_TileMap_method_get_layer_navigation_map>`.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_layer_y_sort_origin(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_layer_y_sort_origin>`

Returns a TileMap layer's Y sort origin.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_layer_z_index(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_layer_z_index>`

Returns a TileMap layer's Z-index value.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`int<class_int>` get_layers_count() |const| :ref:`πŸ”—<class_TileMap_method_get_layers_count>`

Returns the number of layers in the TileMap.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`RID<class_RID>` get_navigation_map(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_navigation_map>`

Deprecated: Use :ref:`get_layer_navigation_map<class_TileMap_method_get_layer_navigation_map>` instead.

Returns the :ref:`RID<class_RID>` of the :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map assigned to the specified TileMap layer layer.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2i<class_Vector2i>` get_neighbor_cell(coords: :ref:`Vector2i<class_Vector2i>`, neighbor: :ref:`CellNeighbor<enum_TileSet_CellNeighbor>`) |const| :ref:`πŸ”—<class_TileMap_method_get_neighbor_cell>`

Returns the neighboring cell to the one at coordinates coords, identified by the neighbor direction. This method takes into account the different layouts a TileMap can take.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`TileMapPattern<class_TileMapPattern>` get_pattern(layer: :ref:`int<class_int>`, coords_array: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`]) :ref:`πŸ”—<class_TileMap_method_get_pattern>`

Creates a new :ref:`TileMapPattern<class_TileMapPattern>` from the given layer and set of cells.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] get_surrounding_cells(coords: :ref:`Vector2i<class_Vector2i>`) :ref:`πŸ”—<class_TileMap_method_get_surrounding_cells>`

Returns the list of all neighbourings cells to the one at coords.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] get_used_cells(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_get_used_cells>`

Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is Vector2(-1, -1) and its alternative identifier is -1.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`] get_used_cells_by_id(layer: :ref:`int<class_int>`, source_id: :ref:`int<class_int>` = -1, atlas_coords: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile: :ref:`int<class_int>` = -1) |const| :ref:`πŸ”—<class_TileMap_method_get_used_cells_by_id>`

Returns a :ref:`Vector2i<class_Vector2i>` array with the positions of all cells containing a tile in the given layer. Tiles may be filtered according to their source (source_id), their atlas coordinates (atlas_coords) or alternative id (alternative_tile).

If a parameter has its value set to the default one, this parameter is not used to filter a cell. Thus, if all parameters have their respective default value, this method returns the same result as :ref:`get_used_cells<class_TileMap_method_get_used_cells>`.

A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is Vector2(-1, -1) and its alternative identifier is -1.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Rect2i<class_Rect2i>` get_used_rect() |const| :ref:`πŸ”—<class_TileMap_method_get_used_rect>`

Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`bool<class_bool>` is_layer_enabled(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_is_layer_enabled>`

Returns if a layer is enabled.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`bool<class_bool>` is_layer_navigation_enabled(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_is_layer_navigation_enabled>`

Returns if a layer's built-in navigation regions generation is enabled.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`bool<class_bool>` is_layer_y_sort_enabled(layer: :ref:`int<class_int>`) |const| :ref:`πŸ”—<class_TileMap_method_is_layer_y_sort_enabled>`

Returns if a layer Y-sorts its tiles.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2i<class_Vector2i>` local_to_map(local_position: :ref:`Vector2<class_Vector2>`) |const| :ref:`πŸ”—<class_TileMap_method_local_to_map>`

Returns the map coordinates of the cell containing the given local_position. If local_position is in global coordinates, consider using :ref:`Node2D.to_local<class_Node2D_method_to_local>` before passing it to this method. See also :ref:`map_to_local<class_TileMap_method_map_to_local>`.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2i<class_Vector2i>` map_pattern(position_in_tilemap: :ref:`Vector2i<class_Vector2i>`, coords_in_pattern: :ref:`Vector2i<class_Vector2i>`, pattern: :ref:`TileMapPattern<class_TileMapPattern>`) :ref:`πŸ”—<class_TileMap_method_map_pattern>`

Returns for the given coordinate coords_in_pattern in a :ref:`TileMapPattern<class_TileMapPattern>` the corresponding cell coordinates if the pattern was pasted at the position_in_tilemap coordinates (see :ref:`set_pattern<class_TileMap_method_set_pattern>`). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating position_in_tile_map + coords_in_pattern.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

:ref:`Vector2<class_Vector2>` map_to_local(map_position: :ref:`Vector2i<class_Vector2i>`) |const| :ref:`πŸ”—<class_TileMap_method_map_to_local>`

Returns the centered position of a cell in the TileMap's local coordinate space. To convert the returned value into global coordinates, use :ref:`Node2D.to_global<class_Node2D_method_to_global>`. See also :ref:`local_to_map<class_TileMap_method_local_to_map>`.

Note: This may not correspond to the visual position of the tile, i.e. it ignores the :ref:`TileData.texture_origin<class_TileData_property_texture_origin>` property of individual tiles.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| move_layer(layer: :ref:`int<class_int>`, to_position: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_move_layer>`

Moves the layer at index layer to the given position to_position in the array.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| notify_runtime_tile_data_update(layer: :ref:`int<class_int>` = -1) :ref:`πŸ”—<class_TileMap_method_notify_runtime_tile_data_update>`

Notifies the TileMap node that calls to :ref:`_use_tile_data_runtime_update<class_TileMap_private_method__use_tile_data_runtime_update>` or :ref:`_tile_data_runtime_update<class_TileMap_private_method__tile_data_runtime_update>` will lead to different results. This will thus trigger a TileMap update.

If layer is provided, only notifies changes for the given layer. Providing the layer argument (when applicable) is usually preferred for performance reasons.

Warning: Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of calls to this function to avoid unnecessary update.

Note: This does not trigger a direct update of the TileMap, the update will be done at the end of the frame as usual (unless you call :ref:`update_internals<class_TileMap_method_update_internals>`).

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| remove_layer(layer: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_remove_layer>`

Removes the layer at index layer.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_cell(layer: :ref:`int<class_int>`, coords: :ref:`Vector2i<class_Vector2i>`, source_id: :ref:`int<class_int>` = -1, atlas_coords: :ref:`Vector2i<class_Vector2i>` = Vector2i(-1, -1), alternative_tile: :ref:`int<class_int>` = 0) :ref:`πŸ”—<class_TileMap_method_set_cell>`

Sets the tile identifiers for the cell on layer layer at coordinates coords. Each tile of the :ref:`TileSet<class_TileSet>` is identified using three parts:

If source_id is set to -1, atlas_coords to Vector2i(-1, -1) or alternative_tile to -1, the cell will be erased. An erased cell gets all its identifiers automatically set to their respective invalid values, namely -1, Vector2i(-1, -1) and -1.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_cells_terrain_connect(layer: :ref:`int<class_int>`, cells: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`], terrain_set: :ref:`int<class_int>`, terrain: :ref:`int<class_int>`, ignore_empty_terrains: :ref:`bool<class_bool>` = true) :ref:`πŸ”—<class_TileMap_method_set_cells_terrain_connect>`

Update all the cells in the cells coordinates array so that they use the given terrain for the given terrain_set. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.

If ignore_empty_terrains is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If layer is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_cells_terrain_path(layer: :ref:`int<class_int>`, path: :ref:`Array<class_Array>`[:ref:`Vector2i<class_Vector2i>`], terrain_set: :ref:`int<class_int>`, terrain: :ref:`int<class_int>`, ignore_empty_terrains: :ref:`bool<class_bool>` = true) :ref:`πŸ”—<class_TileMap_method_set_cells_terrain_path>`

Update all the cells in the path coordinates array so that they use the given terrain for the given terrain_set. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.

If ignore_empty_terrains is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.

If layer is negative, the layers are accessed from the last one.

Note: To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_enabled(layer: :ref:`int<class_int>`, enabled: :ref:`bool<class_bool>`) :ref:`πŸ”—<class_TileMap_method_set_layer_enabled>`

Enables or disables the layer layer. A disabled layer is not processed at all (no rendering, no physics, etc.).

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_modulate(layer: :ref:`int<class_int>`, modulate: :ref:`Color<class_Color>`) :ref:`πŸ”—<class_TileMap_method_set_layer_modulate>`

Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_name(layer: :ref:`int<class_int>`, name: :ref:`String<class_String>`) :ref:`πŸ”—<class_TileMap_method_set_layer_name>`

Sets a layer's name. This is mostly useful in the editor.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_navigation_enabled(layer: :ref:`int<class_int>`, enabled: :ref:`bool<class_bool>`) :ref:`πŸ”—<class_TileMap_method_set_layer_navigation_enabled>`

Enables or disables a layer's built-in navigation regions generation. Disable this if you need to bake navigation regions from a TileMap using a :ref:`NavigationRegion2D<class_NavigationRegion2D>` node.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_navigation_map(layer: :ref:`int<class_int>`, map: :ref:`RID<class_RID>`) :ref:`πŸ”—<class_TileMap_method_set_layer_navigation_map>`

Assigns map as a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map for the specified TileMap layer layer.

By default the TileMap uses the default :ref:`World2D<class_World2D>` navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.

In order to make :ref:`NavigationAgent2D<class_NavigationAgent2D>` switch between TileMap layer navigation maps use :ref:`NavigationAgent2D.set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` with the navigation map received from :ref:`get_layer_navigation_map<class_TileMap_method_get_layer_navigation_map>`.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_y_sort_enabled(layer: :ref:`int<class_int>`, y_sort_enabled: :ref:`bool<class_bool>`) :ref:`πŸ”—<class_TileMap_method_set_layer_y_sort_enabled>`

Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.

Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_y_sort_origin(layer: :ref:`int<class_int>`, y_sort_origin: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_set_layer_y_sort_origin>`

Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.

This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_layer_z_index(layer: :ref:`int<class_int>`, z_index: :ref:`int<class_int>`) :ref:`πŸ”—<class_TileMap_method_set_layer_z_index>`

Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_navigation_map(layer: :ref:`int<class_int>`, map: :ref:`RID<class_RID>`) :ref:`πŸ”—<class_TileMap_method_set_navigation_map>`

Deprecated: Use :ref:`set_layer_navigation_map<class_TileMap_method_set_layer_navigation_map>` instead.

Assigns map as a :ref:`NavigationServer2D<class_NavigationServer2D>` navigation map for the specified TileMap layer layer.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| set_pattern(layer: :ref:`int<class_int>`, position: :ref:`Vector2i<class_Vector2i>`, pattern: :ref:`TileMapPattern<class_TileMapPattern>`) :ref:`πŸ”—<class_TileMap_method_set_pattern>`

Paste the given :ref:`TileMapPattern<class_TileMapPattern>` at the given position and layer in the tile map.

If layer is negative, the layers are accessed from the last one.

.. rst-class:: classref-item-separator


.. rst-class:: classref-method

|void| update_internals() :ref:`πŸ”—<class_TileMap_method_update_internals>`

Triggers a direct update of the TileMap. Usually, calling this function is not needed, as TileMap node updates automatically when one of its properties or cells is modified.

However, for performance reasons, those updates are batched and delayed to the end of the frame. Calling this function will force the TileMap to update right away instead.

Warning: Updating the TileMap is computationally expensive and may impact performance. Try to limit the number of updates and how many tiles they impact.