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Merge pull request #9071 from skyace65/StartedSignals
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Minor fixes to getting started signals page
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mhilbrunner committed Mar 9, 2024
2 parents 1a5f8b5 + f93212f commit 5884378
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4 changes: 2 additions & 2 deletions getting_started/step_by_step/signals.rst
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Expand Up @@ -37,7 +37,7 @@ We will now use a signal to make our Godot icon from the previous lesson
Scene setup
-----------

To add a button to our game, we will create a new main scene which will include
To add a button to our game, we will create a new scene which will include
both a :ref:`Button <class_button>` and the ``sprite_2d.tscn`` scene we created in
the :ref:`doc_scripting_first_script` lesson.

Expand Down Expand Up @@ -108,7 +108,7 @@ The dock displays a list of signals available on the selected node.

Double-click the "pressed" signal to open the node connection window.

.. image:: img/signals_12_node_connection.png
.. image:: img/signals_12_node_connection.webp

There, you can connect the signal to the Sprite2D node. The node needs a
receiver method, a function that Godot will call when the Button emits the
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