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Merge pull request #41 from her001/patch-3
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Grammar and spelling fixes in "Resources" tutorial
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akien-mga committed Mar 1, 2016
2 parents 466da56 + bc395b4 commit 627d896
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8 changes: 4 additions & 4 deletions tutorials/step_by_step/resources.rst
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Expand Up @@ -6,7 +6,7 @@ Resources
Nodes and resources
-------------------

So far, :ref:`Node <class_Node>`
So far, :ref:`Nodes <class_Node>`
have been the most important datatype in Godot, as most of the behaviors
and features of the engine are implemented through them. There is,
though, another datatype that is equally as important. That is
Expand All @@ -31,7 +31,7 @@ Examples of resources are
etc.

When Godot saves or loads (from disk) a scene (.scn or .xml), an image
(png, jpg), a scrit (.gd) or pretty much anything, that file is
(png, jpg), a script (.gd) or pretty much anything, that file is
considered a resource.

When a resource is loaded from disk, **it is always loaded once**. That
Expand Down Expand Up @@ -61,12 +61,12 @@ in a :ref:`Sprite <class_Sprite>` node:

Pressing the the ">" button the right side of the preview, allows to
view and edit the resources properties. One of the properties (path)
shows where did it come from. In this case, it came from a png image.
shows where it came from. In this case, it came from a png image.

.. image:: /img/resourcerobi.png

When the resource comes from a file, it is considered an *external*
resource. If the path property is erased (or never had a path o begin
resource. If the path property is erased (or never had a path to begin
with), it is then considered a built-in resource.

For example, if the path \`"res://robi.png"\` is erased from the "path"
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