Skip to content

Commit

Permalink
Merge pull request #28 from her001/patch-2
Browse files Browse the repository at this point in the history
Misc corrections to "Instancing" tutorial
  • Loading branch information
akien-mga committed Feb 28, 2016
2 parents 3d1a5ae + 013d2f0 commit 66fce47
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions tutorials/step_by_step/instancing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -6,19 +6,19 @@ Instancing
Rationale
---------

Having a scene and throwing nodes to it might work for small projects,
Having a scene and throwing nodes into it might work for small projects,
but as a project grows, more and more nodes are used and it can quickly
become unmanageable. To solve this, Godot allows a project to be
separated in several scenes. This, however, does not work the same way
as in other game engines. In fact, it's quite different, So please do
as in other game engines. In fact, it's quite different, so please do
not skip this tutorial!

To recap: A scene is a collection of nodes organized as a tree, where
they can have only one single node as the tree root.

.. image:: /img/tree.png

In Godot, a scene can be created and saved it to disk. As many scenes
In Godot, a scene can be created and saved to disk. As many scenes
can be created and saved as desired.

.. image:: /img/instancingpre.png
Expand All @@ -38,7 +38,7 @@ Instancing, step by step
To learn how to do instancing, let's start with downloading a sample
project: :download:`instancing.zip </files/instancing.zip>`.

Unzip this scene in any place of our preference. Then, add this scene to
Unzip this scene in any place of your preference. Then, add this scene to
the project manager using the 'Import' option:

.. image:: /img/importproject.png
Expand Down

0 comments on commit 66fce47

Please sign in to comment.