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Merge pull request #9 from wass3r/patch-1
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Typo fix
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akien-mga committed Feb 22, 2016
2 parents c972bcc + 8b8a770 commit 7ca6d7e
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2 changes: 1 addition & 1 deletion tutorials/asset_pipeline/managing_image_files.rst
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Expand Up @@ -8,7 +8,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and
(.png, .jpg, etc.) are treated as regular resources in Godot.

Unlike texture resources (.tex files), image files contain no extra
information on tiling (texture repeat), mipamps or filtering. Editing
information on tiling (texture repeat), mipmaps or filtering. Editing
this information and saving the texture back will have not any effect,
since such formats can't contain that information.

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