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Merge pull request #7 from Hinsbart/qtcreator
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qtcreator configuration instructions
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akien-mga committed Feb 19, 2016
2 parents d509b37 + 298c184 commit 8af398a
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27 changes: 26 additions & 1 deletion reference/configure_your_ide.rst
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Expand Up @@ -75,7 +75,32 @@ TODO.
QtCreator
---------

TODO.
Importing the project
^^^^^^^^^^^^^^^^^^^^^

* Choose *New Project* -> *Import Project* -> *Import Existing Project*.
* Set the path to your Godot root directory and enter the project name.
* Here you can choose which folders and files will be visible to the project. C/C++ files
are added automatically. Potentially useful additions: *.py for buildsystem files, *.java for Android development,
*.mm for OSX. Click "Next".
* Click *Finish*.

Build and run
^^^^^^^^^^^^^
Build configuration:

* Click on *Projects* and open the *Build* tab.
* Delete the pre-defined **make** build step.
* Click *Add Build Step* -> *Custom Process Step*.
* Type **scons** in the *Command* field.
* Fill the *Arguments* field with your compilation options. (e.g.: ``p=x11 target=debug -j 4``)

Run configuration:

* Open the *Run* tab.
* Point the *Executable* to your compiled Godot binary.
* If you want to run a specific game or project, point *Working directory* to the game directory.
* If you want to run the editor, add **-e** to the *Command line arguments* field.

Other editors (vim, emacs, Atom...)
-----------------------------------
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