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Merge pull request #9123 from LunaCapra/master
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Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
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mhilbrunner committed Mar 25, 2024
2 parents 1c09d6a + 67e079f commit c1cce97
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4 changes: 2 additions & 2 deletions tutorials/assets_pipeline/retargeting_3d_skeletons.rst
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Expand Up @@ -47,8 +47,8 @@ With the Skeleton node selected, first set up a new :ref:`class_bonemap` and :re
Godot has a preset called :ref:`class_skeletonprofilehumanoid` for humanoid models.
This tutorial proceeds with the assumption that you are using :ref:`class_skeletonprofilehumanoid`.

.. note:: If you need a profile for a model such as a beast or creature, you can export
a :ref:`class_skeletonprofile` from SkeletonEditor with some information converted from Skeleton.
.. note:: If you need a profile that is different from :ref:`class_skeletonprofilehumanoid`, you can export
a :ref:`class_skeletonprofile` from the editor by selecting a Skeleton3D and using the **Skeleton3D** menu in the 3D viewport's toolbar.

When you use :ref:`class_skeletonprofilehumanoid`, auto-mapping will be performed when the
:ref:`class_skeletonprofile` is set. If the auto-mapping does not work well, you can map bones manually.
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