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Merge pull request #32 from her001/patch-1
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Add links and other fixes to  "Simple 2D Game"
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akien-mga committed Feb 28, 2016
2 parents 12dc0a6 + 2eae4a3 commit c81a1ad
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2 changes: 2 additions & 0 deletions tutorials/step_by_step/scenes_and_nodes.rst
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Expand Up @@ -162,6 +162,8 @@ demo should finally execute:

Success!

.. _doc_scenes_and_nodes-configuring_the_project:

Configuring the project
-----------------------

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2 changes: 2 additions & 0 deletions tutorials/step_by_step/scripting.rst
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Expand Up @@ -91,6 +91,8 @@ And try to make it look like this in the 2D editor, so it makes sense:

Finally, save the scene, a fitting name could be "sayhello.scn"

.. _doc_scripting-adding_a_script:

Adding a script
~~~~~~~~~~~~~~~

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12 changes: 5 additions & 7 deletions tutorials/step_by_step/simple_2d_game.rst
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Expand Up @@ -20,19 +20,18 @@ Scene setup
~~~~~~~~~~~

For the sake of the old times, the game will be in 640x400 pixels
resolution. This can be configured in the Project Settings (see previous
tutorials). The default background color should be set to black:
resolution. This can be configured in the Project Settings (see :ref:`doc_scenes_and_nodes-configuring_the_project`). The default background color should be set to black:

.. image:: /img/clearcolor.png

Create a :ref:`class_Node2D` node for the project root. Node2D is the base
type for the 2D engine. After this, add some sprites :ref:`class_Sprite`
node) and set each to the corresponding texture. The final scene layour
node) and set each to the corresponding texture. The final scene layout
should look similar to this (note: the ball is in the middle!):

.. image:: /img/pong_layout.png

The scene tree should, then look similar to this:
The scene tree should, then, look similar to this:

.. image:: /img/pong_nodes.png

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Script
~~~~~~

Create a script for the root node of the scene and open it (should have
been explained in the previous tutorial!). The script will inherit
Node2D:
Create a script for the root node of the scene and open it (as explained
in :ref:`doc_scripting-adding_a_script`). The script will inherit Node2D:

::

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