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Merge pull request #9361 from aaronfranke/scons-editor
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Fix meaning of "scons" by itself in Introduction to the Buildsystem
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mhilbrunner committed May 12, 2024
2 parents 183d0e3 + 97e34da commit d404711
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Expand Up @@ -12,16 +12,16 @@ that compiling Godot from source can be as simple as running::

scons

This produces an *export template* for your current platform, operating system, and architecture.
An export template is a build of the engine that is used for running exported projects. To build
the *editor* instead you can run the following command::
This produces an editor build for your current platform, operating system, and architecture.
You can change what gets built by specifying a target, a platform, and/or an architecture.
For example, to build an export template used for running exported games, you can run::

scons target=editor
scons target=template_release

If you plan to debug or develop the engine, then you might want to add another option to the command::
If you plan to debug or develop the engine, then you might want to enable the ``dev_build``
option to enable dev-only debugging code::

scons dev_build=yes
scons target=editor dev_build=yes

Following sections in the article will explain these and other universal options in more detail. But
before you can compile Godot, you need to install a few prerequisites. Please refer to the platform
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