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Merge pull request #15 from gravitystorm/patch-1
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akien-mga committed Feb 23, 2016
2 parents 6310f6f + 973b79d commit db32079
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6 changes: 3 additions & 3 deletions tutorials/2d/particle_systems_2d.rst
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Expand Up @@ -8,7 +8,7 @@ Intro

A simple (but flexible enough for most uses) particle system is
provided. Particle systems are used to simulate complex physical effects
tsuch as sparks, fire, magic particles, smoke, mist, magic, etc.
such as sparks, fire, magic particles, smoke, mist, magic, etc.

The idea is that a "particle" is emitted at a fixed interval and with a
fixed lifetime. During his lifetime, every particle will have the same
Expand Down Expand Up @@ -145,7 +145,7 @@ Color phases
Particles can use up to 4 color phases. Each color phase can include
transparency.

Phases must provide an offset value from 0 to 1, and alays in
Phases must provide an offset value from 0 to 1, and always in
ascending order. For example, a color will begin at offset 0 and end
in offset 1, but 4 colors might use different offsets, such as 0, 0.2,
0.8 and 1.0 for the different phases:
Expand Down Expand Up @@ -252,7 +252,7 @@ creating explosions or sudden bursts of particles:
Randomness
----------

All physics parameters can be randomiez. Random variables go from 0 to
All physics parameters can be randomized. Random variables go from 0 to
1. the formula to randomize a parameter is:

::
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