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Access via GDScript:
var stream = AudioStreamOGGVorbis.new() stream.data = bytes
Affected documentation (see godotengine/godot#17748 and godotengine/godot#17848):
The text was updated successfully, but these errors were encountered:
Would this be correct?
<member name="data" type="PoolByteArray" setter="set_data" getter="get_data" enum="AudioStreamSample.Data"> Audio's raw data. </member>
Sorry, something went wrong.
This should be fixed in the code, by changing the bindings. The documentation XML is generated from that.
Edit: the property is set to be hidden, that's why it doesn't appear in docs: https://github.com/godotengine/godot/blob/93ae37f11848d481ca02a10c86812c40dec5e561/scene/resources/audio_stream_sample.cpp#L554
Ok thank you, so the property is used by the engine.
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Access via GDScript:
Affected documentation (see godotengine/godot#17748 and godotengine/godot#17848):
The text was updated successfully, but these errors were encountered: