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Issue description:
Now that godotengine/godot#41415 is merged, we need to add entries for FOG, RADIANCE, and IRRADIANCE.
out vec4 FOG | If written to, blends final pixel color with FOG.rgb based on FOG.a
out vec4 RADIANCE | If written to, blends environment map radiance with RADIANCE.rgb based on RADIANCE.a
out vec4 IRRADIANCE | If written to, blends environment map IRRADIANCE with IRRADIANCE.rgb based on IRRADIANCE.a
Your Godot version:
Master
Issue description:
Now that godotengine/godot#41415 is merged, we need to add entries for
FOG
,RADIANCE
, andIRRADIANCE
.out vec4 FOG | If written to, blends final pixel color with FOG.rgb based on FOG.a
out vec4 RADIANCE | If written to, blends environment map radiance with RADIANCE.rgb based on RADIANCE.a
out vec4 IRRADIANCE | If written to, blends environment map IRRADIANCE with IRRADIANCE.rgb based on IRRADIANCE.a
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/spatial_shader.html
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