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Add FOG, RADIANCE, and IRRADIANCE shader overrides #41415

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merged 1 commit into from Oct 18, 2020

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clayjohn
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As discussed with reduz on IRC.

This allows users to implement their own custom fog, radiance, and irradiance by overriding the default behaviour.

Closes #33616

In short, all 3 built ins just blend between the override and the internal value.

Documentation PR to follow.

@Calinou
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Calinou commented Oct 23, 2020

Does this PR make it possible to implement godotengine/godot-proposals#411 with a shader?

@clayjohn clayjohn deleted the VULKAN-shader-overrides branch October 23, 2020 15:12
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@Calinou probably! I am a little unclear on exactly what that effect is. but now you can do anything you want!

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Roughness Texture breaks Specular
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