-
-
Notifications
You must be signed in to change notification settings - Fork 69
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add project timer. #1970
Comments
Well, it indeed can be an addon, and I've made one this summer: https://github.com/pycbouh/godot-time-tracker |
is that available on asset library? I search there couldn't see any |
Wired that I couldn't see it when I searched. Thanks I will try to figure out how it works and make it work so it starts when project starts and ends on quitting project so I don't have to manually start it otherwise it defeats a object of having one indie the editor rather than starting one when project starts like I did so far. |
@Feniks-Gaming I'm sorry for bumping such an old issue, but have you found a solution to automatically start timer, and if yes, can you please share it? I (and i'm sure many other people too) would really appreciate that! |
|
Describe the project you are working on
2d platformer
Describe the problem or limitation you are having in your project
add a timer to each project so user can see how long they have spend working with current project currently it needs to be measured via external timers but it's something that can be easily done.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
timer would allow us better time tracking and break planing.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
not sure I am sure it can be done via extension but I am not sure how.
Is there a reason why this should be core and not an add-on in the asset library?
It can be add-on but I am not sure how to make it.
The text was updated successfully, but these errors were encountered: