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Hard to explain why exactly, but after coding for a while, the extension causes 100% CPU usage on my desktop PC. Has happened on other devices as well. As soon as I disable the extension the CPU usage drops to normal amounts.
The plugin must be connected to Godot for this to occur. If the plugin disconnects (after Godot has closed), the CPU usage will persist until all 10 connection trials have completed. Reconnecting afterwards does not yield anymore whacky CPU usage.
Again, I wish I could give more info on this, but I am still trying to diagnose it.
Steps to reproduce
I wish I could give more info, all I did was code for an hour or so, and eventually my computer became extremely slow and I began trying to find the issue.
The text was updated successfully, but these errors were encountered:
Godot version
4.2.2-rc2
VS Code version
1.88.1
Godot Tools VS Code extension version
2.0.0
System information
Windows 11
Issue description
Hard to explain why exactly, but after coding for a while, the extension causes 100% CPU usage on my desktop PC. Has happened on other devices as well. As soon as I disable the extension the CPU usage drops to normal amounts.
The plugin must be connected to Godot for this to occur. If the plugin disconnects (after Godot has closed), the CPU usage will persist until all 10 connection trials have completed. Reconnecting afterwards does not yield anymore whacky CPU usage.
Again, I wish I could give more info on this, but I am still trying to diagnose it.
Steps to reproduce
I wish I could give more info, all I did was code for an hour or so, and eventually my computer became extremely slow and I began trying to find the issue.
The text was updated successfully, but these errors were encountered: