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This was kind of accidentally introduced in Hugo 0.40. I guess I was tired. This is related to live-reloads (not fuill builds) and .Scratch.Add.
Not 100% sure this should be fixed, though, as to get some kind of control of this global state, you should set it to a known initial value before adding to it.
This was kind of accidentally introduced in Hugo 0.40. I guess I was tired. This is related to live-reloads (not fuill builds) and
.Scratch.Add
.Not 100% sure this should be fixed, though, as to get some kind of control of this global state, you should set it to a known initial value before adding to it.
/cc @regisphilibert
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