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regexp: document and implement that invalid UTF-8 bytes are the same …
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…as U+FFFD

What should it mean to run a regexp match on invalid UTF-8 bytes?
The coherent behavior options are:

1. Invalid UTF-8 does not match any character classes,
   nor a U+FFFD literal (nor \x{fffd}).
2. Each byte of invalid UTF-8 is treated identically to a U+FFFD in the input,
   as a utf8.DecodeRune loop might.

RE2 uses Rule 1.
Because it works byte at a time, it can also provide \C to match any
single byte of input, which matches invalid UTF-8 as well.
This provides the nice property that a match for a regexp without \C
is guaranteed to be valid UTF-8.

Unfortunately, today Go has an incoherent mix of these two, although
mostly Rule 2. This is a deviation from RE2, and it gives up the nice
property, but we probably can't correct that at this point.
In particular .* already matches entire inputs today, valid UTF-8 or
not, and I doubt we can break that.

This CL adopts Rule 2 officially, fixing the few places that deviate from it.

Fixes #48749.

Change-Id: I96402527c5dfb1146212f568ffa09dde91d71244
Reviewed-on: https://go-review.googlesource.com/c/go/+/354569
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Rob Pike <r@golang.org>
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rsc committed Oct 11, 2021
1 parent 34f7b1f commit 702e337
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Showing 5 changed files with 21 additions and 3 deletions.
3 changes: 3 additions & 0 deletions src/regexp/all_test.go
Expand Up @@ -372,6 +372,9 @@ var literalPrefixTests = []MetaTest{
{`^^0$$`, ``, ``, false},
{`^$^$`, ``, ``, false},
{`$$0^^`, ``, ``, false},
{`a\x{fffd}b`, ``, `a`, false},
{`\x{fffd}b`, ``, ``, false},
{"\ufffd", ``, ``, false},
}

func TestQuoteMeta(t *testing.T) {
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7 changes: 7 additions & 0 deletions src/regexp/find_test.go
Expand Up @@ -116,6 +116,13 @@ var findTests = []FindTest{
{"\\`", "`", build(1, 0, 1)},
{"[\\`]+", "`", build(1, 0, 1)},

{"\ufffd", "\xff", build(1, 0, 1)},
{"\ufffd", "hello\xffworld", build(1, 5, 6)},
{`.*`, "hello\xffworld", build(1, 0, 11)},
{`\x{fffd}`, "\xc2\x00", build(1, 0, 1)},
{"[\ufffd]", "\xff", build(1, 0, 1)},
{`[\x{fffd}]`, "\xc2\x00", build(1, 0, 1)},

// long set of matches (longer than startSize)
{
".",
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3 changes: 2 additions & 1 deletion src/regexp/onepass.go
Expand Up @@ -9,6 +9,7 @@ import (
"sort"
"strings"
"unicode"
"unicode/utf8"
)

// "One-pass" regexp execution.
Expand Down Expand Up @@ -55,7 +56,7 @@ func onePassPrefix(p *syntax.Prog) (prefix string, complete bool, pc uint32) {

// Have prefix; gather characters.
var buf strings.Builder
for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 {
for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 && i.Rune[0] != utf8.RuneError {
buf.WriteRune(i.Rune[0])
pc, i = i.Out, &p.Inst[i.Out]
}
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8 changes: 7 additions & 1 deletion src/regexp/regexp.go
Expand Up @@ -20,6 +20,8 @@
// or any book about automata theory.
//
// All characters are UTF-8-encoded code points.
// Following utf8.DecodeRune, each byte of an invalid UTF-8 sequence
// is treated as if it encoded utf8.RuneError (U+FFFD).
//
// There are 16 methods of Regexp that match a regular expression and identify
// the matched text. Their names are matched by this regular expression:
Expand Down Expand Up @@ -276,7 +278,11 @@ func minInputLen(re *syntax.Regexp) int {
case syntax.OpLiteral:
l := 0
for _, r := range re.Rune {
l += utf8.RuneLen(r)
if r == utf8.RuneError {
l++
} else {
l += utf8.RuneLen(r)
}
}
return l
case syntax.OpCapture, syntax.OpPlus:
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3 changes: 2 additions & 1 deletion src/regexp/syntax/prog.go
Expand Up @@ -8,6 +8,7 @@ import (
"strconv"
"strings"
"unicode"
"unicode/utf8"
)

// Compiled program.
Expand Down Expand Up @@ -154,7 +155,7 @@ func (p *Prog) Prefix() (prefix string, complete bool) {

// Have prefix; gather characters.
var buf strings.Builder
for i.op() == InstRune && len(i.Rune) == 1 && Flags(i.Arg)&FoldCase == 0 {
for i.op() == InstRune && len(i.Rune) == 1 && Flags(i.Arg)&FoldCase == 0 && i.Rune[0] != utf8.RuneError {
buf.WriteRune(i.Rune[0])
i = p.skipNop(i.Out)
}
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