Skip to content

Commit

Permalink
another bite-sized checkpoint on the language design FAQ
Browse files Browse the repository at this point in the history
R=rsc,iant
DELTA=87  (54 added, 2 deleted, 31 changed)
OCL=35058
CL=35061
  • Loading branch information
robpike committed Sep 28, 2009
1 parent 24bfaaf commit dd64f86
Showing 1 changed file with 82 additions and 30 deletions.
112 changes: 82 additions & 30 deletions doc/go_lang_faq.html
Expand Up @@ -29,7 +29,7 @@
<li class="navhead">Related Guides</li>
<li><a href="go_tutorial.html">Tutorial</a></li>
<li><a href="go_spec.html">Language Specification</a></li>
<li><a href="go_lang_faq.html">FAQ</a></li>
<li><a href="go_faq.html">FAQ</a></li>
<li class="blank">&nbsp;</li>
<li class="navhead">Other Resources</li>
<li><a href="./">Go Docs</a></li>
Expand All @@ -46,32 +46,37 @@ <h1 id="The_Go_Programming_Language_Design_FAQ">The Go Programming Language Desi
Do not delete this <div>. -->
<div id="nav"></div>

<h2 id="origins">Origins</h2>

<h2 id="creating_a_new_language">
Why are you creating a new language?</h2>
<h3 id="creating_a_new_language">
Why are you creating a new language?</h3>
<p>
TODO
</p>

<h2 id="history">
What is the history of the project?</h2>
<h3 id="history">
What is the history of the project?</h3>
<p>
TODO
</p>

<h2 id="ancestors">
What are Go's ancestors?</h2>
<h3 id="ancestors">
What are Go's ancestors?</h3>
<p>
Go is in the C family, but also borrows some ideas from CSP-inspired
languages such as Newsqueak and Limbo. The interface idea may be
related to other languages but was designed in isolation; ditto
packages. In every respect the language was designed by thinking
Go is mostly in the C family (basic syntax),
with significant input from the Pascal/Modula/Oberon
family (declarations, packages),
plus it borrows some ideas from languages
inspired by Tony Hoare's CSP,
such as Newsqueak and Limbo (concurrency).
However, it is a new language across the board.
In every respect the language was designed by thinking
about what programmers do and how to make programming, at least the
kind of programming we do, more effective, which means more fun.
</p>

<h2 id="protagonists">
Who are the protagonists?</h2>
<h3 id="protagonists">
Who are the protagonists?</h3>
<p>
Robert Griesemer, Rob Pike and Ken Thompson laid out the goals and
original specification of the language. Ian Taylor read the draft
Expand All @@ -80,8 +85,10 @@ <h2 id="protagonists">
prototype to reality.
</p>

<h2 id="different_syntax">
Why is the syntax so different from C?</h2>
<h2 id="change_from_c">Changes from C</h2>

<h3 id="different_syntax">
Why is the syntax so different from C?</h3>
<p>
Other than declaration syntax, the differences are not major and stem
from two desires. First, the syntax should feel light, without too
Expand All @@ -94,8 +101,8 @@ <h2 id="different_syntax">
to fix things up.
</p>

<h2 id="declarations_backwards">
Why are declarations backwards?</h2>
<h3 id="declarations_backwards">
Why are declarations backwards?</h3>
<p>
They're only backwards if you're used to C. In C, the notion is that a
variable is declared like an expression denoting its type, which is a
Expand All @@ -109,7 +116,7 @@ <h2 id="declarations_backwards">
int* a, b;
</pre>
<p>
declares a to be a pointer but not b; in Go
declares <code>a</code> to be a pointer but not <code>b</code>; in Go
</p>
<pre>
var a, b *int;
Expand All @@ -132,19 +139,19 @@ <h2 id="declarations_backwards">
and <code>chan</code> keep things clear.
</p>

<h2 id="no_pointer_arithmetic">
Why is there no pointer arithmetic?</h2>
<h3 id="no_pointer_arithmetic">
Why is there no pointer arithmetic?</h3>
<p>
Safety. Without pointer arithmetic it's possible to create a
language that can never derive an illegal address that succeeds
incorrectly. Compiler and hardware technology has advanced to the
incorrectly. Compiler and hardware technology have advanced to the
point where a loop using array indices can be as efficient as a loop
using pointer arithmetic. Also, the lack of pointer arithmetic can
simplify the implementation of the garbage collector.
</p>

<h2 id="inc_dec">
Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h2>
<h3 id="inc_dec">
Why are <code>++</code> and <code>--</code> statements and not expressions? And why postfix, not prefix?</h3>
<p>
Without pointer arithmetic, the convenience value of pre- and postfix
increment operators drops. By removing them from the expression
Expand All @@ -158,32 +165,76 @@ <h2 id="inc_dec">
postfix increment.
</p>

<h2 id="absent_features">Absent features</h2>

<h3 id="generics">
Why does Go not have generic types?</h3>
<p>
Generics may well come at some point. We don't feel an urgency for
them, although we understand some programmers do.
</p>
<p>
Generics are convenient but they come at a cost in
complexity in the type system and run-time. We haven't yet found a
design that gives value proportionate to the complexity, although we
continue to think about it. Meanwhile, Go's built-in maps and slices,
plus the ability to use the empty interface to construct containers
(with explicit unboxing) mean in many cases it is possible to write
code that does what generics would enable, if less smoothly.
</p>
<p>
This remains an open issue.
</p>

<h3 id="exceptions">
Why does Go not have exceptions?</h3>
<p>
Exceptions are a similar story. A number of designs for exceptions
have been proposed but each adds significant complexity to the
language and run-time. By their very nature, they span functions and
perhaps even goroutines; they have wide-ranging implications. There
is also concern about the effect exceptions would have on the
libraries. They are, by definition, exceptional yet experience with
other languages that support them show they have profound effect on
library and interface definition. It would be nice to find a design
that allows them to be truly exceptional without encouraging common
errors to turn into special control flow requiring every programmer to
compensate.
</p>
<p>
Like generics, exceptions remain an open issue.
</p>

<h3 id="assertions">
Why does Go not have assertions?</h3>
<p>
This is answered in the general <a href="go_faq.html#Where_is_assert">FAQ</a>.
</p>

<h2 id="TODO">
TODO</h2>
<h3 id="TODO">
TODO</h3>
<p>TODO:</p>

<pre>
Why does Go not have:
- assertions
- exceptions
- generic types
- macros?
- conditional compilation?

What do you have planned?
- variant types?

explain:
package designa
package design
slices
oo separate from storage (abstraction vs. implementation)
goroutines
why garbage collection?



no data in interfaces

concurrency questions:
goroutine design
why aren't maps atomic
why csp

Expand All @@ -198,6 +249,7 @@ <h2 id="TODO">
why no automatic numeric conversions?

make vs new
Why do maps only work on builtin types?
</pre>


Expand Down

0 comments on commit dd64f86

Please sign in to comment.