This will cause the application lost eglContext when activity is paused(eg: press Home). A simple way to avoid this is to preserve the eglContext(only destroy Surface) and reuse it when needed. I have also make some research:
PS: The sample app basic don't have the problem, cause it recreate the shader/index-buffer/vertex-buffer each time the window recreated, but it's impossible in a game with large amount of textures and buffers .
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