A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Latest commit 4c26fc2 Feb 24, 2017 @null77 null77 committed with Commit Bot Vulkan: Initial command queueing implementation.
This removes the sychronous operation of the command buffers. It also
introduces a serial type for assigning ids to queue operations. This
gives us the ability to manage lifetimes of resources and track when
they're no longer in use on the device.


Change-Id: I91a4836d3098f1d7bd06cd389d88601a3a4826ab
Reviewed-on: https://chromium-review.googlesource.com/428352
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Failed to load latest commit information.
doc Update Android instructions Feb 22, 2017
extensions Add extensions to disable client arrays. Feb 15, 2017
gni Vulkan: Update build files after roll. Jan 13, 2017
gyp Rename the build/ directory. Nov 8, 2016
include Tweak platform method signatures. Feb 16, 2017
infra/config CQ config: add gerrit CQAbility verifier. Feb 15, 2017
samples Parse binding layout qualifier for opaque types Feb 15, 2017
scripts Add alternative MSVS build path to perf_test_runner Feb 6, 2017
src Vulkan: Initial command queueing implementation. Feb 24, 2017
third_party Vulkan: Enable validation layers on request. Dec 23, 2016
util Add extensions to disable client arrays. Feb 15, 2017
.clang-format Log EGL initialize errors to the platform. Jul 31, 2015
.gitattributes Re-land "GN: Enable chromium_code config instead." Jul 18, 2016
.gitignore Vulkan: Enable validation layers on request. Dec 23, 2016
AUTHORS Fix compilation on mingw Feb 7, 2017
BUILD.gn gpu_info_util: Implement GetSystemInfo on OSX Feb 22, 2017
CONTRIBUTORS Revert "D3D11: Clean up blendState code." Feb 3, 2017
DEPS Roll Vulkan to bcb80d06b. Jan 12, 2017
DEPS.chromium Roll Vulkan to bcb80d06b. Jan 12, 2017
LICENSE Update Copyright years on the LICENSE file Jan 11, 2013
README.chromium Adds README.chromium for third-party integration. Jun 17, 2013
README.md Add Vulkan to in-progress section of the landing page. Aug 23, 2016
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. Jun 17, 2016


ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete planned
Mac OS X in progress
Chrome OS complete planned
Android complete planned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.


ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle


View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions