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* Reworked "generate and run" so that we can generate lots of shaders, run them, and triage crashes. Wrong image checking to follow. * In the process, changed some occurrences of 'shader set' to 'shader family'. * In the process, harmonised "generate" with "generate-and-run" so that parsing of shader jobs is done in one place, and so that adding of injectionSwitch is part of generating a variant, rather than a pre-processing step.
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generate-and-run-shaders/src/main/java/com/graphicsfuzz/generator/ReferenceVariantPair.java
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