Automate header stripping and make reducer header-aware #82
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Before we would pass around a boolean to say whether a shader was expected to have headers (containing GraphicsFuzz #defines) that should be stripped.
This PR changes things so that this is decided automatically based on whether the shader has a header.
As part of this, #version information is no longer stripped away - it is left and properly parsed. A knock-on effect is that a lot less version information need to be passed around in general, as it is now stored in translation units.
The reducer has been adapted to automatically decide whether to emit headers depending on whether the shaders being reduced contained them.