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That being said, I think it's nice to stick as close as possible to
official Box2D releases (currently we're based on the 2.3.0 release of
Box2D). This way, people can use LiquidFun as a drop-in replacement.
Pulling in code from other places increases the chance that we'll introduce
a deviation.
As Liquidfun uses SIMD for its particle system, i was wondering if there are any plans to optimize the box2d part as well?
It seems there already is a fork of box2d available which makes use of SIMD (and also enables this for SIMD.js through emscripten): http://peterjensen.github.io/html5-box2d/
The source seems to be hosted here: https://github.com/huningxin/box2d.js/tree/sse
Would it be difficult to merge this back in the box2d core liquidfun uses?
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