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Small grammatical changes to gameserverset.go docs (#1722)
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Co-authored-by: Mark Mandel <markmandel@google.com>
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Alfred-Mountfield and markmandel committed Jul 29, 2020
1 parent c09a883 commit f346b26
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Showing 2 changed files with 1,087 additions and 1,087 deletions.
18 changes: 9 additions & 9 deletions pkg/apis/agones/v1/gameserverset.go
Expand Up @@ -34,7 +34,7 @@ const (

// GameServerSet is the data structure for a set of GameServers.
// This matches philosophically with the relationship between
// Depoyments and ReplicaSets
// Deployments and ReplicaSets
type GameServerSet struct {
metav1.TypeMeta `json:",inline"`
metav1.ObjectMeta `json:"metadata,omitempty"`
Expand Down Expand Up @@ -65,19 +65,19 @@ type GameServerSetSpec struct {

// GameServerSetStatus is the status of a GameServerSet
type GameServerSetStatus struct {
// Replicas the total number of current GameServer replicas
// Replicas is the total number of current GameServer replicas
Replicas int32 `json:"replicas"`
// ReadyReplicas are the number of Ready GameServer replicas
// ReadyReplicas is the number of Ready GameServer replicas
ReadyReplicas int32 `json:"readyReplicas"`
// ReservedReplicas are the number of Reserved GameServer replicas
// ReservedReplicas is the number of Reserved GameServer replicas
ReservedReplicas int32 `json:"reservedReplicas"`
// AllocatedReplicas are the number of Allocated GameServer replicas
// AllocatedReplicas is the number of Allocated GameServer replicas
AllocatedReplicas int32 `json:"allocatedReplicas"`
// ShutdownReplicas are the number of Shutdown GameServers replicas
// ShutdownReplicas is the number of Shutdown GameServers replicas
ShutdownReplicas int32 `json:"shutdownReplicas"`
// [Stage:Alpha]
// [FeatureFlag:PlayerTracking]
// Players are the current total player capacity and count for this GameServerSet
// Players is the current total player capacity and count for this GameServerSet
// +optional
Players *AggregatedPlayerStatus `json:"players,omitempty"`
}
Expand All @@ -101,7 +101,7 @@ func (gsSet *GameServerSet) ValidateUpdate(newGSS *GameServerSet) ([]metav1.Stat
func (gsSet *GameServerSet) Validate() ([]metav1.StatusCause, bool) {
causes := validateName(gsSet)

// check Gameserver specification in a Gameserverset
// check GameServer specification in a GameServerSet
gsCauses := validateGSSpec(gsSet)
if len(gsCauses) > 0 {
causes = append(causes, gsCauses...)
Expand All @@ -115,7 +115,7 @@ func (gsSet *GameServerSet) Validate() ([]metav1.StatusCause, bool) {
return causes, len(causes) == 0
}

// GetGameServerSpec get underlying Gameserver specification
// GetGameServerSpec get underlying GameServer specification
func (gsSet *GameServerSet) GetGameServerSpec() *GameServerSpec {
return &gsSet.Spec.Template.Spec
}
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