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Switch Agones to Go Modules #661
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Build Succeeded 👏 Build Id: 9fc24694-8b0b-4f95-93c9-c710b26bc934 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Build Succeeded 👏 Build Id: 4041434a-ed7f-4d9c-a4b6-e6454d23d462 The following development artifacts have been built, and will exist for the next 30 days:
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Going to take this for a spin and if all works well, then I'll approve (it should, since it passed CI, but just want to get the human feel) One thing - please squash this down to one commit, per contributing guidelines, thanks! Will try and get this done today, GDC forgiving 👍 |
per https://goo.gl/uNhtJ2 Shorten and fix troubleshooting section Remove period in readme toc Realign bullet points OCD about punctuation Add vendoring documentation, update grpc comment
Build Succeeded 👏 Build Id: 8a3b7228-74a5-4dfb-9a10-8eaed321aa76 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Deleted 7M lines of code. Nice. 🔥
Keep running into [googleforgames#661](stretchr/testify#661) - Allow assert.Equal on string type alias without panicking on failure So upgrading Testify to solve this.
Keep running into [googleforgames#661](stretchr/testify#661) - Allow assert.Equal on string type alias without panicking on failure So upgrading Testify to solve this.
Keep running into [#661](stretchr/testify#661) - Allow assert.Equal on string type alias without panicking on failure So upgrading Testify to solve this.
Most of the files in this PR are in vendor
For a detailed explanation see the Design Doc.
This is for issue #625