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@xinyunh0929 xinyunh0929 released this 26 Oct 19:52
· 2 commits to master since this release

Cardboard SDK v1.22.0 (2023-10-26)

Breaking & behavioral changes

None

New APIs and capabilities

  • Changed Android target API version to 33 from 31 in Android SDK and native Android sample app.
  • Added support for 2023 iPhones (iPhone 15, iPhone 15 Plus, iPhone 15 Pro, iPhone 15 Pro Max).

Deprecations

None

Other changes

  • Added a preprocessor directive named CARDBOARD_USE_CUSTOM_GL_BINDINGS to allow using custom OpenGL ES bindings.
  • Added the JNI registration for nativeIncrementDeviceParamsChangedCount within qr_code.cc.

Bug fixes

  • Fixed #404: Missing script.
  • Fixed known issue: On some versions of Unity 2021.3 and 2022.2, on iOS devices, and when auto rotation is enabled, the VR scene is drawn upside down when the phone is in the landscape right orientation. Fixed from the following Unity versions on:
    • 2021.3.28f1
    • 2022.2.17f1
    • 2022.3.5f1
  • Fixed call to cardboard::jni::initializeAndroid() which wasn't being called.

Known issues

None

Tested devices

  • Android
    • Google Pixel 2XL (Android 8.1)
    • Google Pixel 4XL (Android 11)
    • Google Pixel 6 (Android 12)
    • Google Pixel 7 (Android 13)
    • Google Pixel 8 (Android 14)
    • Samsung Galaxy S8 (Android 9)
    • Samsung Galaxy S9 (Exynos) (Android 10)
    • Samsung Galaxy S10+ (Qualcomm) (Android 11)
    • Samsung Galaxy S20 (Qualcomm) (Android 11)
  • iOS
    • iPod Touch 7th gen (iOS 15.7)
    • iPhone 6 (iOS 12.5)
    • iPhone XS (16.6)
    • iPhone XR (iOS 16.0)
    • iPhone X (iOS 16.2)
    • iPhone 13 Mini (16.3)