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Wrong stereo rendering in Unity 5.6 game viewer #451
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Thanks @GordeyChernyy, Unity is looking into a fix. |
This looks to be an issue introduced in 5.6. I'm not sure if this was an intended change in Unity or a regression. Until we have a resolution the following changes will correct this for users of the SDK.
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I tested the changes @joejo-unity posted, and it works. There's no more visual glitch! Thanks! Tested on Unity 5.6.0b6 64-bit |
beginner question: How can I apply those changes in my version control? |
skaale: I have very similar issues after applying the fix: on the left eye everything looks good, but on the right, many things don't appear as they should or don't appear at all. (this only happens in the editor's play mode, not on the phone) |
HI thanks.. yes properly do to beta reverse to 5.5,1 with older version of
GoogleVR .. thanks for replie:-)
…On Fri, Feb 24, 2017 at 11:53 AM, scorpeeon ***@***.***> wrote:
skaale: I have very similar issues after applying the fix: on the left eye
everything looks good, but on the right, many things don't appear as they
should or don't appear at all. (this only happens in the editor's play
mode, not on the phone)
Strange thing is this is also not happening when not applying the fix (but
the picture is in pieces then), and also not happening on some scenes like
the default google vr sample scenes.
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Which build of Unity are you using?
Joseph Jones
Senior Software Engineer
Unity3D
…On Fri, Feb 24, 2017 at 2:53 AM, scorpeeon ***@***.***> wrote:
skaale: I have very similar issues after applying the fix: on the left eye
everything looks good, but on the right, many things don't appear as they
should or don't appear at all. (this only happens in the editor's play
mode, not on the phone)
Strange thing is this is also not happening when not applying the fix (but
the picture is in pieces then), and also not happening on some scenes like
the default google vr sample scenes.
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I'm using latest beta (5.6.0b9) - it was like this in the few previous betas too I was using. |
The solution from @joejo-unity works for me. Unity 5.6.0b9 |
Great so you have same light output for both eyes
Sendt fra min iPhone
… Den 26. feb. 2017 kl. 03.40 skrev ZoiX ***@***.***>:
The solution from @joejo-unity works for me.
Unity 5.6.0b9
GoogleVR SDK v1.20
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@joejo-unity thanks forever. @frolicks the script @joejo-unity has attached is meant to be applied in the terminal with the patch command. A newbie myself, I have no clue how you do that. I just opened the scripts it involves in Unity (GvrEye and StereoRenderEffect) and removed/ added the lines as described. Good luck! e.g. look at the script below: 210,6 is the line numbers in the script, from 210 to 216, and what comes after "+" is what you need to add there (just the stereoEffect.eye = eye; in this case). @@ -210,6 +210,7 @@ public class GvrEye : MonoBehaviour { |
Just tested GoogleVR SDK 1.30 with Unity 5.6.0xb10 on Ubuntu 16.10, and it works great! There's no distortion in the stereo viewer at all. Thanks to the team for fixing this bug! See their release announcements, too - https://developers.google.com/vr/unity/release-notes. |
Tested with Unity 5.6.0f3, the issue is gone. Thanks! |
Using Unity 5.6.1f1. Issue resolved! Thanks :) |
Follow this tutorial. You can get google VR SDK package in the link of video. Just import it and run on your android . Hope it will help |
After importing package I tried to open a demo and stereo preview in Unity 5.6.0b5 viewer looks wrong.
Console sometimes gives me this error:
Rendering camera 'Main Camera Right', but calling code does not set it up as current camera (current camera: 'PreRender')
Phone build looks normal. I don't have these issues in Unity 5.4.
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