This repository has been archived by the owner on Apr 16, 2021. It is now read-only.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Makes the effect of spacePhobia more performant than what I've heard it's like in production code. Did some things to make it easier on myself and efficiency wise.
Picks a random tile within some radius given by the programmer and checks if it's a /turf/space. If it is OR if our radius is touching the map edge, then we trigger the effects.
Only works on the station z-level. Because I use hardcoded for the map size for that z-level (300x300). I think there might be a map.size or something where I could get those for any z-level, but I can't find it.
There is a tick counter so that it will only run the logic every X number of ticks. I have it set to run like each 4 or 5 times I think.
I increased the probability for a faint or scream emote. But that can change.