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Changelog for #15634 [skip ci]
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robuddybot committed Sep 5, 2023
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(t)tue sep 05 23
(u)Flaborized and LeahTheTech
(p)15634
(e)⚖⚗|C-Balance, A-Chemistry
(*)The following chemicals have had their recipes changed: Acetone, phenol, diethylamine, sulfuric acid, oil, charcoal, silver sulfadiazine, styptic powder, synthflesh, cyanide, pentetic acid, salbutamol, salicylic acid.
(*)For full details of the new recipes please see this PR's description.
(*)New chemical: Photophosphide. Creates a small non-scaling explosion when it comes into contact with any form of light. Recipe: Plasma(1) + Phosphorous(1) + Iron(1) + Diethylamine(1)
(*)Added beaker lids which make beakers they are applied to act as closed containers.
(*)Added chemical condensers, can be click-drag attached to glassware to cause any reactions that occur in the condenser to output into the linked glassware.
(+)Chemicals will now retain the temperature of their precursor reagents.
(+)Reactions not inside inventories or puddles will display little animations on their container. Beakers will visually bubble, puff out flames, smoke, and more!
(+)Barrels now have more clear open/closed sprites, a gauge on the side, can be connected to ChemMasters, and can be clicked with an empty hand to toggle between filling the barrel or the beaker.
(+)Barium + water is now a delayed explosion that occurs when the reaction finishes.
(+)Sulfuric acid no longer melts items, so that production of it in an open container doesn't melt an entire set of lab equipment.
(u)pali
(+)Resisting now starts the ungluing action bar if you are glued to something.
(u)Lord_Earthfire
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