Spatial Interdictor QoL and efficiency improvement pass #11513
Merged
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[FEAT][QOL][BALANCE]
About the PR
Substantially improves the process of creating spatial interdictors in several key facets.
Some associated names, paths and bits of documentation (in-game and out) were changed to more accurately reflect the new state of the assembly process.
This is tagged Balance due to the potential ramifications for severity of random events, should these become popular; my belief is that if Engineers go to the trouble of making a bunch of these things, the protection that's afforded should match their effort (which it probably should after this, as opposed to only giving you patchwork protection unless you're dumping in a colossal amount of minerals).
Why's this needed?
Interdictors in their current state are unduly expensive and tedious to create given their role as a preventative device; improvements to this process should make them a more appealing option for Engineers to pursue.
Changelog