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Make changes to how Flockbits and Flockdrones use items and guns #11684
Make changes to how Flockbits and Flockdrones use items and guns #11684
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Chance to fail never feels good, I don't like this approach. |
Made it do less damage on hitting something. Not sure about guns, if it's fine or could maybe increase shoot spread |
last thing we need is more rng in combat |
Would like more feedback on preferred way of implementing this |
The way I'd do it is make an attack strength modifier var on |
Then for guns, Flock completely unable to use them, much wider angle of spread, or else? Not sure how feasible changing angle of spread is |
Might also want to make it affect stamina damage since stamcritting people is usually the main thing flock use weapons for. As for guns, I think the current balance is okay? It's not like a drone can reliably reload, they already can't use energy weapons, and they're usually incentivized to eat a kinetic as soon as possible to avoid it being retrieved. |
Ready for review |
Is the current PR description and changelog entry correct? |
Yeah |
Attack strength stuff looks good, not sure about the guns not firing though, a lot of the time when you're shooting something you're not clicking on exactly what you want to hit so could lead to a lot of clicks just going missing when you're trying to shoot someone in front of flock structures. |
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
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LGTM
[GAME MODES][BALANCE]
About the PR
This PR just makes it so that when Flockbits and Flockdrones attack with an item, the item does much less brute and stamina damage than usual. For guns, they can no longer gun grab.
Why's this needed?
Flock is already meant to be dangerous, it's not fun when they just start killing people with items
Gun grabs don't make sense considering their grip tools are supposed to be weak
Changelog