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Refactor currency and change fishing tokens to currency #14491
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…nto fishing_qol
…nto fishing_qol
…nto fishing_qol
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A-Internal
Deals with major internal, generally non-player facing code - e.g. types
A-Secret
Deals with secret content ⚿
C-Code-Quality
Cleans up code, refactors things to be more readable or intuitive
C-QoL
A quality of life improvement that makes the game easier to play
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Jun 9, 2023
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One day I will learn not to have 10 merge commits. One day. |
Thanks for this! I'll try and find time to test it. |
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should just set display_name
on the other types, otherwise lgtm. Gonna testmerge for a bit in case anything wacky happens.
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…nto pr/Glamurio/14491
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Labels
A-Internal
Deals with major internal, generally non-player facing code - e.g. types
A-Mapping
A mapping change
A-Secret
Deals with secret content ⚿
C-Code-Quality
Cleans up code, refactors things to be more readable or intuitive
C-QoL
A quality of life improvement that makes the game easier to play
size/XXL
Denotes a PR that changes 1000+ lines, ignoring generated files.
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[Secret] [QoL] [Code Quality] [Internal]
About the PR
This PR changes
/obj/item/spacecash
to/obj/item/currency/spacecash
, and does the same for all other variants.Additionally, it changes
/obj/item/requisition_token/fishing
to/obj/item/currency/fishing
.Why's this needed?
Currency has a lot of old, copy pasted code that was in need of a refactor. This was spurned on by the fact that fishing tokens right now do not stack, and are handled much more like a currency than a token. Because I wanted to avoid copy-pasting currency code another time, I felt it smarter to make a currency parent type for all existing and future currencies.
Changelog