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New fishing spots #14527
New fishing spots #14527
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You don’t have to close the PR every time there’s an error, you can just fix the code and push to the PR branch and it’ll update |
…nstation into new-fishing-spots
For future reference, label macros can be found in |
@@ -47,8 +47,7 @@ ABSTRACT_TYPE(/datum/fishing_spot) | |||
user.visible_message("[user] [pick("reels in", "catches", "pulls in", "fishes up")] a \ | |||
[pick("big", "wriggly", "fat", "slimy", "fishy", "large", "high-quality", "nasty", "chompy", "real", "wily")] \ | |||
[prob(80) ? "[fish.name]" : pick("one", "catch", "chomper", "wriggler", "sunovagun", "sucker")]!") | |||
user.put_in_hand_or_drop(fish) | |||
//fish.set_loc(get_turf(user)) | |||
fish.set_loc(get_turf(user)) |
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This seems like an unintentional change?
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Yeah this looks like it reverts back to the previous behaviour before I made fish attempt to get put in the player's open hand.
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//databank | ||
/datum/fishing_spot/databank |
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this is really stretching the concept of fishing lol, should probably have more than one fish at least
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I don't mind a few silly ones, but yeah maybe this spot should include some random tapes/computer gear too?
Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
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Changelog should be a bit more descriptive, would at least mention what the new spots are.
Co-authored-by: aloe <frawhstdev@gmail.com>
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lgtm
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👍
(A-Hydroponics) (C-Feature) (C-Sprites)
About the PR
Adds two new fishing spots and a new epic fish.
Why's this needed?
More content for fishing