Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Changes how lastgasp works for silicons #14911

Merged
merged 1 commit into from Jul 12, 2023

Conversation

ThatFiveGuys
Copy link
Contributor

About the PR

Currently, whenever a silicon is alive and can't move, lastgasp is called. Meaning that when you're stunned, your text is constantly interrupted. This has been removed and replaced with silicons calling lastgasp only onAdd of cyborg_disorient.

Why's this needed?

If you want meaningful conversations, you need more time to speak then .7 seconds.

Changelog

(u)Ikea
(*)Silicons now only WOOP or BZZT when first stunned. 

@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Jul 11, 2023
@ThatFiveGuys ThatFiveGuys added C-QoL A quality of life improvement that makes the game easier to play A-Silicons Deals with the angry metal robots labels Jul 11, 2023
@ThatFiveGuys
Copy link
Contributor Author

Also this may count as a bug fix? idk

@TobleroneSwordfish TobleroneSwordfish merged commit 562c762 into goonstation:master Jul 12, 2023
23 checks passed
github-actions bot pushed a commit that referenced this pull request Jul 12, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Silicons Deals with the angry metal robots C-QoL A quality of life improvement that makes the game easier to play size/XS Denotes a PR that changes 0-9 lines, ignoring generated files.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants