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Allow reclaiming genes even if at material cap #16910

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mordent-goonstation
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[MEDICAL][QoL]

About the PR

Allows use of the "Reclaim" button in genetics even if the material count is at or above its (150%) maximum.

Alters the description of the Weakener chromosome slightly to better convey what it does.

Why's this needed?

This is a useful way to remove mutations from crew in the scanner before Mutation Storage is available. While it means the material from it will be wasted, it still lets you clean up a target's bad mutations, and gets some more use out of the oft-forgotten DNA Reclaimer feature.

Changelog

(u)Mordent
(*)Reclaim feature of genetics consoles now works even if at genetic material cap.

@keywordlabeler keywordlabeler bot added A-Medical Deals with our medical system in some way C-QoL A quality of life improvement that makes the game easier to play labels Nov 13, 2023
@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Nov 13, 2023
@github-actions github-actions bot added size/S Denotes a PR that changes 10-29 lines, ignoring generated files. and removed size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. labels Nov 13, 2023
@Tarmunora Tarmunora merged commit 8d8773d into goonstation:master Nov 13, 2023
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github-actions bot pushed a commit that referenced this pull request Nov 13, 2023
@mordent-goonstation mordent-goonstation deleted the pr/reclaim-blocker-removal branch November 13, 2023 23:46
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