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Rework wizard polymorph to timed status effect #17563
Rework wizard polymorph to timed status effect #17563
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Removed the assigned_role changes and check because frankly I couldn't get it to work and it seemed a bit unnecessary now you transform back. The original mob is qdel on the assumption we probably don't want a build up of humans at null if the critters die. |
Co-authored-by: FlameArrow57 <53062374+FlameArrow57@users.noreply.github.com>
Co-authored-by: FlameArrow57 <53062374+FlameArrow57@users.noreply.github.com>
not seeing the new sprite when testing locally |
Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
Imo four minutes is too short especially when the cooldown is already over two minutes. I think something like seven or eight minutes would be more impactful while not being horrible. |
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lgtm
About the PR
Changes wizard polymorph to use a status effect that will revert you to your human form after eight minutes.
Stores the original mob in null with hibernating set so they can return with the same limbs, organs etc.
Why's this needed?
Being permanently stuck as an animal critter was kind of lame.
Changelog